Great work. I haven't looted every enemy since playing the game through more than 10 times. At one point you know what they will drop. But your mod...damn...my inventory is full all the time and I've never changed my equip so often.
It works with "Return to Korcari" and "Darkspawn City". That one has been hell on earth because every enemy is above elite.
But I should lower the drop chance setting. Very high is too much. Good thing is your items are new so you never know what comes with the next mob.
Thank you.
Endorsement tomorrow.
Loot and Gamebalance Revision
Started by
Site Bot
, May 13 2010 06:33 PM
281 replies to this topic
#11
Posted 13 May 2010 - 10:13 PM
#12
Posted 13 May 2010 - 10:35 PM
phantom2104:
"It works with "Return to Korcari" and "Darkspawn City". That one has been hell on earth because every enemy is above elite."
when you enter an area that has not been entered before (with loot & gamebalance revision installed), items are placed in all kinds of lootable objects.
that should work even for mods made by other people that were released after loot & gamebalance revision.
"It works with "Return to Korcari" and "Darkspawn City". That one has been hell on earth because every enemy is above elite."
when you enter an area that has not been entered before (with loot & gamebalance revision installed), items are placed in all kinds of lootable objects.
that should work even for mods made by other people that were released after loot & gamebalance revision.
#13
Posted 14 May 2010 - 12:19 AM
You are the best i love you.
#14
Posted 14 May 2010 - 12:20 AM
So far this mod breaks the no armor hack mod for me(helms and armor goes back to inventory). I wonder if someone could do some testing to see if this is compatible with Slinks s3 Random Drops. No helmet hack seems to have a problem as well.
#15
Posted 14 May 2010 - 10:45 AM
Is this compatible with combat tweaks? Actually, I think the only thing I'd have to do is take out the creature scaling and difficulty files...does anyone know for sure?
#16
Posted 14 May 2010 - 01:15 PM
Thanks, seems like a great mod!
One minor issue - when using a higher DPI setting on Win7 the installer doesn't work. You have no buttons!
One minor issue - when using a higher DPI setting on Win7 the installer doesn't work. You have no buttons!
#17
Posted 14 May 2010 - 07:47 PM
Sounds great and will be tested the next round.
One question .. what about compatibletys?
Will it work with Improved Atmosphere for example?
One question .. what about compatibletys?
Will it work with Improved Atmosphere for example?
#18
Posted 14 May 2010 - 08:09 PM
dingenskirchen:
"One question .. what about compatibletys?
Will it work with Improved Atmosphere for example?"
i downloaded the improved amosphere mod and had a brief look at it. i found 3 compatibility issues:
rewards_IA.GDA
autoscale.GDA
difficulty.GDA
i'll give you a short description of what these files do.
rewards_IA.GDA contains information about what rewards and how much gold you get when you complete quests.
autoscale.GDA contains values that determine how much health, resistance etc. enemies of different ranks (elite-boss, boss, lieutenant, normal ...) have.
difficulty.GDA contains settings of the different difficulty settings like attack bonus and defense bonus.
if you want to use improved atmosphere and l&g revision together, i would advise you to NOT COPY these 3 files and try how it works out.
i have not tried it myself, but i am eager to hear the results.
"One question .. what about compatibletys?
Will it work with Improved Atmosphere for example?"
i downloaded the improved amosphere mod and had a brief look at it. i found 3 compatibility issues:
rewards_IA.GDA
autoscale.GDA
difficulty.GDA
i'll give you a short description of what these files do.
rewards_IA.GDA contains information about what rewards and how much gold you get when you complete quests.
autoscale.GDA contains values that determine how much health, resistance etc. enemies of different ranks (elite-boss, boss, lieutenant, normal ...) have.
difficulty.GDA contains settings of the different difficulty settings like attack bonus and defense bonus.
if you want to use improved atmosphere and l&g revision together, i would advise you to NOT COPY these 3 files and try how it works out.
i have not tried it myself, but i am eager to hear the results.
#19
Posted 15 May 2010 - 09:21 AM
I wish I could endorse it twice like veteran_gamer.
Awesome.
The problem with all the mods out there giving new weapons and armours make the char too powerful.
"if you want to use improved atmosphere and l&g revision together, i would advise you to NOT COPY these 3 files and try how it works out."
I have deleted the 3 files you mentioned from the override folder which belong to Improved atmosphere and I'm just using your rebalance.
Now it's working as it should and Nightmare is truly more difficult as it has been with IA. Even with max stat weapons enemies don't die after getting 2 hits.
Thank you so much.
The only thing that is a bit confusing:
In the tactics I've told Morrigan to use "the strongest mana potion" when she's at 20% mana. But she's not using it.
In the old tactics there has been the option "mana 20%->use item->potent lyrium potion". It worked fine.
Maybe there's only a problem with the translation. I'm using the German game and some mod items are in English. Maybe my game isn't able to realize that these potions are the same items? But why has it worked then before?
Sorry for my English, anyone finds mistakes, keep them
Awesome.
The problem with all the mods out there giving new weapons and armours make the char too powerful.
"if you want to use improved atmosphere and l&g revision together, i would advise you to NOT COPY these 3 files and try how it works out."
I have deleted the 3 files you mentioned from the override folder which belong to Improved atmosphere and I'm just using your rebalance.
Now it's working as it should and Nightmare is truly more difficult as it has been with IA. Even with max stat weapons enemies don't die after getting 2 hits.
Thank you so much.
The only thing that is a bit confusing:
In the tactics I've told Morrigan to use "the strongest mana potion" when she's at 20% mana. But she's not using it.
In the old tactics there has been the option "mana 20%->use item->potent lyrium potion". It worked fine.
Maybe there's only a problem with the translation. I'm using the German game and some mod items are in English. Maybe my game isn't able to realize that these potions are the same items? But why has it worked then before?
Sorry for my English, anyone finds mistakes, keep them
#20
Posted 15 May 2010 - 10:37 AM
"The problem with all the mods out there giving new weapons and armours make the char too powerful."
yup, that's so true. that's why i have removed dragonbone armor and stuff like that from the game. i can't remember a single mod that added normal items. everything i downloaded was overpowered
.
that's why there's no more than 5% dodge, 10% resist all spells or 5%/10% t1/t2 more healing on a single item (or combinations of these bonusses / the only 4 items with a combination are the bard-only items that tegran sells). imagine 10% dodge on a single item (except 2h weapons). you could stack these and reach 100%. i don't want that to happen.
"The only thing that is a bit confusing:
In the tactics I've told Morrigan to use "the strongest mana potion" when she's at 20% mana. But she's not using it.
In the old tactics there has been the option "mana 20%->use item->potent lyrium potion". It worked fine.
Maybe there's only a problem with the translation. I'm using the German game and some mod items are in English. Maybe my game isn't able to realize that these potions are the same items? But why has it worked then before?"
you could uninstall advanced tactics. that would probably fix that issue, but you will lose the advanced tactic options and a few combat related bug fixes.
in the forum of advanced tactics:
http://www.dragonage...file.php?id=181
is a thread called "need translation". someone has posted a german translation there, but i have not tested it myself.
another issue you might have, when using the revision and a german version of the game, is that the "enable loot for all creatures" option will not work.
animals and other non-humanoids will probably drop gold and other things, that are only dropped by humans, naturally. no matter if you enable or disable that option.
edit: i just got an idea how i might be able to fix this bug by using the creature's tag instead of the name, like i do now. i am so stupid!! i am confident that this will work, so the "enable loot for all" option will most likely be fixed in the next update to work with every language of the game.
i definitely want to release updates in the future. so stay tuned. that bug will most likely be fixed in the next one and i'll definitely add more stuff to vendors and more items that are slightly superior and rarer and can only be found.
yup, that's so true. that's why i have removed dragonbone armor and stuff like that from the game. i can't remember a single mod that added normal items. everything i downloaded was overpowered
that's why there's no more than 5% dodge, 10% resist all spells or 5%/10% t1/t2 more healing on a single item (or combinations of these bonusses / the only 4 items with a combination are the bard-only items that tegran sells). imagine 10% dodge on a single item (except 2h weapons). you could stack these and reach 100%. i don't want that to happen.
"The only thing that is a bit confusing:
In the tactics I've told Morrigan to use "the strongest mana potion" when she's at 20% mana. But she's not using it.
In the old tactics there has been the option "mana 20%->use item->potent lyrium potion". It worked fine.
Maybe there's only a problem with the translation. I'm using the German game and some mod items are in English. Maybe my game isn't able to realize that these potions are the same items? But why has it worked then before?"
you could uninstall advanced tactics. that would probably fix that issue, but you will lose the advanced tactic options and a few combat related bug fixes.
in the forum of advanced tactics:
http://www.dragonage...file.php?id=181
is a thread called "need translation". someone has posted a german translation there, but i have not tested it myself.
another issue you might have, when using the revision and a german version of the game, is that the "enable loot for all creatures" option will not work.
animals and other non-humanoids will probably drop gold and other things, that are only dropped by humans, naturally. no matter if you enable or disable that option.
edit: i just got an idea how i might be able to fix this bug by using the creature's tag instead of the name, like i do now. i am so stupid!! i am confident that this will work, so the "enable loot for all" option will most likely be fixed in the next update to work with every language of the game.
i definitely want to release updates in the future. so stay tuned. that bug will most likely be fixed in the next one and i'll definitely add more stuff to vendors and more items that are slightly superior and rarer and can only be found.



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