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UV mapping probelms


b133d4u

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i modeled a sword in 3ds max and added a texture in mudbox, but when i link the texture in nifskope, it shows up as a bunch of boxes. how can i fix this?

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Have you got your texture in the right format? All textures must adhere to a few rules to be game-compatible... It must be in .dds format and saved in one of its variations (DXT1-5). It must be of a size that follows the 'Power of 2' rule ie. 64 x 64 (26), 256 x 256 (28), etc.. If it's going to be an in-game item, it must have mip maps saved within the .dds file.

 

Fail to follow the above rules and you're going to have problems like the one you state.

 

To learn more, search the Net for detailed info... Good luck!

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  • 1 month later...

Were you using PTex to paint?

 

Open the mesh in nifSkope, right click the mesh and go to texture > edit UV. Do the UV islands look like a bunch of little boxes and not like how you unwrapped it?

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