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Elz - Improved UE


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#21
elzee

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In response to post #17962969.

I think we'd better not make the same feature with other mods.

#22
panchobobsullivan

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This mod seems to be coming along nicely. Other things you could implement are things such as craftable items, a pounce/spring like jump ability that lets your character jump higher than normal like a ninja, new spawn locations of vanilla bandits/creatures/daedra that have static levels (since too many overhauls modify the default leveledlist of spawns), Stolen Item ownership, Spell & Item deletions from the inventory or quick drop items aswell as an ability to knock an NPC out for a few minutes by sneaking up to them either with fists or a blunt melee weapon (BlackJack).

Edited by panchobobsullivan, 02 September 2014 - 05:56 PM.


#23
forli

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Some ideas:
- when you are sneaking, undetected, and shoot an arrow or spell, what about following the projectile up to the target?
- when you're fighting a boss (or mini-boss) and you start the combat, check the very first attack of the fight (from either you or the boss): if it's a melee attack and it's blocked (so both actors are near and one is attacking while the other one is blocking), do a stop motion for 5 seconds or so, while the camera rotate around both actors, for an epic view!
- when you kill a boss (or mini-boss) play a victory music and the player play a victory animation (while the camera face him until the animation ends). [I won't ask for the post-battle screen with exp and drops!!!]

Edited by forli, 02 September 2014 - 06:05 PM.


#24
ft2232240

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i from the 3dm,just want give you an endorse

#25
motarx

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Looks interesting, more ideas:

Add a voice/sound when PC murders someone
Show the name of the actor on your target when you have an arrow drawn (no more accidentally killing adventurers or travelers that look like bandits)




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