I just started a human noble just to test this and the enemies were much harder BUT they were giving me only 9xp per kill...what is wrong? I just put the 3 GDAs you had here into my override. Do I need to do something differently?
Origins with Awakenings difficulty
Started by
en4cer
, May 17 2010 03:19 AM
102 replies to this topic
#51
Posted 31 May 2010 - 03:57 AM
#52
Posted 31 May 2010 - 08:17 AM
According to VG you need to start as level 20 at least ......read through the posts he explains it all .
You can use beguiler to level up at the start
Edit: just wait for VG to get online and im sure he will tell you exactly what to do .
Im having heaps of fun tho
and my XP is ok but then again i leveled up to 16 when i started the game.
You can use beguiler to level up at the start
Edit: just wait for VG to get online and im sure he will tell you exactly what to do .
Im having heaps of fun tho
#53
Posted 31 May 2010 - 08:37 AM
ah yeah i didnt mess with any XP scaling, thats right, i thought exp_table does that but i was totally mistaken thats just for scaling level ups and spec points
i believe extra XP will be dished out from either autoscale gda..or somewhere else i saw in the source XLS
thanks for bringing to attention, will upload something.....soon...ill try maybe even tonight
just gotta finish something, hang in there guys
i believe extra XP will be dished out from either autoscale gda..or somewhere else i saw in the source XLS
thanks for bringing to attention, will upload something.....soon...ill try maybe even tonight
just gotta finish something, hang in there guys
#54
Posted 31 May 2010 - 08:57 AM
I have two of the GDA's that StarDusk requires VG the difficultyGDA and autoscaleGDA which i altered to my liking and it works like a charm but for some reason Nexus tells me that im not allowed to upload them
#55
Posted 31 May 2010 - 09:58 PM
you'd have to archive it man, it somethin like a .rar or zip
what im thinking also, is that a lot of earlier maps have more "critter" rankings, those give Really low XP, i gota look into this, in fact i will right now
what im thinking also, is that a lot of earlier maps have more "critter" rankings, those give Really low XP, i gota look into this, in fact i will right now
#56
Posted 01 June 2010 - 02:34 AM
Try these Stardusk they should do the trick and good luck your gonna need it lol
Its something i have been working on, should fix the xp table and make it a little bit harder.
actually it fits nicely with what VG made
Its something i have been working on, should fix the xp table and make it a little bit harder.
actually it fits nicely with what VG made
Attached Files
#57
Posted 01 June 2010 - 09:39 AM
heh just a fair warning to stardusk - using en4's autoscale gda, the levels are set to be 11+ or so greater than the players, which at higher levels, well, could possibly make each npc into a "boss" lol
i know running that autoscale,gda for me, resulted in being killed with 3 hits haha, damn en4, you tyring to kill us in REAL LIFE? lol jk
(-edit i have custom/lower damage resistance property stats for certain materials, but i am still sure its gonna hurt heheh)
what exp_table does this controls intervals at which you will level up, so level 1 is 1000 for example, level 2, 2500, level 3, 4500, level 4, 7000, etc, as well as after how manylevels a specialization class point is granted, it will not change amount of xp earned
also dusk, my guess was correct with the critter rankings, i noticed most one of my kills is granting me 25xp. i have heavily edited area maps and most rankings are set to "normal", except for larger battles where i use critter ranks as cannon fodder for adding to 'ambiance', almost like the 1 hit kill ranks but not so quick, more like 3 or 4 hit kills heheh
give me a day or so to finish with some meshes and i will scale the "critter" ranks up by 2 or 2.5x, and the normal ranks by .75, 1.25 or 1.5x higher, as well as bosses etc, so that level 50 cap can actually "possibly" be reached, in fact, buy comparing all of the old XP affecting charts to a freshly made one, should be able to use Identical scaling as bioware, just for higher levels. i dont recall Exactly where the XP rewards system was, but i do remember seeing it, it wont be a problem trust me
as for balancing talent points and such, we can deal with it when the time comes, lets get the XP and rest settled first, sound good?
i want to get these levels/leveling/xp charts knocked out so i can begin with the hardcore stuff :] i cant wait to show you guys some awesome things once they meet certain 'quality' requirements heheh
gentlemen, as always :]
i know running that autoscale,gda for me, resulted in being killed with 3 hits haha, damn en4, you tyring to kill us in REAL LIFE? lol jk
what exp_table does this controls intervals at which you will level up, so level 1 is 1000 for example, level 2, 2500, level 3, 4500, level 4, 7000, etc, as well as after how manylevels a specialization class point is granted, it will not change amount of xp earned
also dusk, my guess was correct with the critter rankings, i noticed most one of my kills is granting me 25xp. i have heavily edited area maps and most rankings are set to "normal", except for larger battles where i use critter ranks as cannon fodder for adding to 'ambiance', almost like the 1 hit kill ranks but not so quick, more like 3 or 4 hit kills heheh
give me a day or so to finish with some meshes and i will scale the "critter" ranks up by 2 or 2.5x, and the normal ranks by .75, 1.25 or 1.5x higher, as well as bosses etc, so that level 50 cap can actually "possibly" be reached, in fact, buy comparing all of the old XP affecting charts to a freshly made one, should be able to use Identical scaling as bioware, just for higher levels. i dont recall Exactly where the XP rewards system was, but i do remember seeing it, it wont be a problem trust me
as for balancing talent points and such, we can deal with it when the time comes, lets get the XP and rest settled first, sound good?
i want to get these levels/leveling/xp charts knocked out so i can begin with the hardcore stuff :] i cant wait to show you guys some awesome things once they meet certain 'quality' requirements heheh
gentlemen, as always :]
Edited by veteran_gamer, 01 June 2010 - 09:40 AM.
#58
Posted 01 June 2010 - 10:26 AM
INDEED VG lmao i wouldn't give the chap anything i couldn't beat myself 
It is extremely difficult but so much fun !
On average critters are bout 5 levels higher then party, normals are about 7 and then 9 and 11 and bosses are about 15 levels higher so a boss fight is A BOSS FIGHT !with about 5000 hitpoints plus
It is challenging but not impossible
Have fun, i know i am
Ps VG the reason why you got killed in three hits is that with my mod you MUST use buffs or you will be slaughtered thats what makes it fun,
No more easy stroll in the park, each fight has to be thought through, strategized and most importantly all the party members have to be buffed to the max,
This mod should be used with Cleric mod btw for it is cleric that provides some of the best buffing spells in the game,
Have not tried it with anything else so errrr good luck
It is extremely difficult but so much fun !
On average critters are bout 5 levels higher then party, normals are about 7 and then 9 and 11 and bosses are about 15 levels higher so a boss fight is A BOSS FIGHT !with about 5000 hitpoints plus
It is challenging but not impossible
Have fun, i know i am
Ps VG the reason why you got killed in three hits is that with my mod you MUST use buffs or you will be slaughtered thats what makes it fun,
No more easy stroll in the park, each fight has to be thought through, strategized and most importantly all the party members have to be buffed to the max,
This mod should be used with Cleric mod btw for it is cleric that provides some of the best buffing spells in the game,
Have not tried it with anything else so errrr good luck
#59
Posted 02 June 2010 - 11:02 AM
Ok try this just make sure you remove all the same name files that you already have. Sometimes they are in files folder in override and you cannot see them so make sure there arnt any coz that will break the mod.
If that does not satisfy your urge for a REALLY HARD GAME then i dont know what will lol
If that does not satisfy your urge for a REALLY HARD GAME then i dont know what will lol
Attached Files
#60
Posted 02 June 2010 - 05:44 PM
Ok try this just make sure you remove all the same name files that you already have. Sometimes they are in files folder in override and you cannot see them so make sure there arnt any coz that will break the mod.
If that does not satisfy your urge for a REALLY HARD GAME then i dont know what will lol
There must be SOME file I have blocking this because it was still a piece of cake...mind you I use the best equipment from Awakening but...still. I am not sure what to do. Maybe Veteran Gamer will release a complete mod....hmm.



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