i choos bsa invalidation right if so i did that. sorry about the Spoiler Earlyer i haven't do that kinde of work seance i took web dizineing class.
mod questions
Started by
darlaten1
, May 17 2010 06:58 AM
144 replies to this topic
#111
Posted 23 May 2010 - 12:00 AM
#112
Posted 23 May 2010 - 12:08 AM
That's funny, haha. What is your status now? Oh, the mods list. Post the latest one for me, please. Thanks for the OMOD list, but you did not have to add the pointed brackets...that was just for example. ^___^ <text> == variable to be replaced ^____^
I'm going to look over your OMOD list for a minute... That list looks almost fine, but how come you did not just download the UOP OMOD?
Edit: Did you actually download the whole UOP? You needed to download at least the UOP 3.2.0 OMOD. If that version you have packed there is v3.2.7, the supplemental, you need to grab the main UOP and install that first. Install the supplemental on top of it. You need to pay attention to installation order. Grab the UOP OMODs that you need, post an updated OMOD list, and I will number the OMODs for you, matching the list on the Installing Mods page.
I'm going to look over your OMOD list for a minute... That list looks almost fine, but how come you did not just download the UOP OMOD?
Edit: Did you actually download the whole UOP? You needed to download at least the UOP 3.2.0 OMOD. If that version you have packed there is v3.2.7, the supplemental, you need to grab the main UOP and install that first. Install the supplemental on top of it. You need to pay attention to installation order. Grab the UOP OMODs that you need, post an updated OMOD list, and I will number the OMODs for you, matching the list on the Installing Mods page.
#113
Posted 23 May 2010 - 01:20 AM
i have thes to are they ok UOP_Supplemental_v325-27710, Unofficial_Oblivion_Patch_v3_2_0_Installer_Version-5296
#114
Posted 23 May 2010 - 01:46 AM
i cheeked out the uop i got the self install version instead of the omod version so what should i do now
#115
Posted 23 May 2010 - 03:01 AM
Grab the UOP 3.2.0 OMOD and the UOP Supplemental v3.2.6. Please, get OMOD versions when available, and avoid EXEs whenever possible. It is much harder to keep track of your modded setup if you mix installation methods...
#116
Posted 23 May 2010 - 03:21 AM
that will have to wate untill i have time after 11:00pm and when dads not up if dad sees me download he'll yell at me and its to big to download in the day time the limit is is about 450MB per a day so that mite be a few days. i will fix that Theo. i can still work on this without the omod version can;t i
#117
Posted 23 May 2010 - 03:54 AM
i have an omod i like but i wont to replace the textures and the skeletons i have them. how do i do that with obmm
#118
Posted 23 May 2010 - 05:16 AM
I do not know what your last statement means. If it is an OMOD, you can just activate in OBMM. First, however, you should get the game to launch without crashing with the few mod you already have...
#119
Posted 23 May 2010 - 05:38 AM
i have tested oblivion as of right now it works perfect. the textures i wont to use are not omod
#120
Posted 23 May 2010 - 05:40 AM
The pack them into an OMOD. That is what the OMOD Installation page is for... Just create an OMOD and use the 'Add archive' function to add the archive containing the textures.



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