Ive been looking with a torch for hours...
A Brotherhood Renewed
Started by
Site Bot
, May 18 2010 11:22 PM
664 replies to this topic
#41
Posted 24 May 2010 - 08:37 PM
#42
Posted 24 May 2010 - 09:52 PM
GrailQuest - I'd highly recommend using the mod RefScope. I use it constantly. If I see something out of the ordinary, I check it real quick, and if it's from a mod and not related to something I know I should be doing, I continue on my way. It's saved me many a time, and also helps to explain all kinds of things. And you can get formid's very easily... even from inside the inventory and spell menus!
#43
Posted 26 May 2010 - 03:13 AM
Heh. Well. Let's just call this a slight reconfiguring of the Black Hand where the Listener is the palm, his Speakers are the appendages, and the Silencers are the nails. I'd really rather not have to go in and fix dialogue and rank scripting to correct that.
If you resurrected Vicente, that's not something I can account for. You'll just have to live with him being there when he shouldn't be. If he was spared as a result of Whispered Warning, he's not supposed to still be in Cheydinhal by that point.
As far as "that damned V-man" he's someone I use as a backstory element for stuff. If you want to know what becomes of him, play my Faregyl mod.
If you resurrected Vicente, that's not something I can account for. You'll just have to live with him being there when he shouldn't be. If he was spared as a result of Whispered Warning, he's not supposed to still be in Cheydinhal by that point.
As far as "that damned V-man" he's someone I use as a backstory element for stuff. If you want to know what becomes of him, play my Faregyl mod.
#44
Posted 26 May 2010 - 01:12 PM
Well, I wouldnt drag Vincente into this if I actually would have resurrect him. I thought he is part of Your mod (because of the said update in journal)when I saw him, or that he is only resembling him. The moment I noticed his name I thought he will try to kill me or something.
As for that mod You mention I dont think I ever downloaded any of those "skipping" mod. I was lookin for something that would hijack orginal DB quest line but mysterious letters and divine intervention didnt really sound appealing to me. So I just killed old bat.
But You got me motivated enought to look for walkaround my issues with Faregyl, to be actually able to play it finnaly.
Also since I should say something constructive. If You ever will work again on this mod, it would be nice if Morgan could speak about anything else than interrogation (or does he hope I change my mind or just enjoy offending my intelligence?)and E... (yeah I cant remember her name)could recive armor and move from cage.
Or is it another problem that occurs only in my game?
By console You mean? Nah I didn't. Like I said before, if I did I would not report it as a problem.
As for that mod You mention I dont think I ever downloaded any of those "skipping" mod. I was lookin for something that would hijack orginal DB quest line but mysterious letters and divine intervention didnt really sound appealing to me. So I just killed old bat.
But You got me motivated enought to look for walkaround my issues with Faregyl, to be actually able to play it finnaly.
Also since I should say something constructive. If You ever will work again on this mod, it would be nice if Morgan could speak about anything else than interrogation (or does he hope I change my mind or just enjoy offending my intelligence?)and E... (yeah I cant remember her name)could recive armor and move from cage.
Or is it another problem that occurs only in my game?
By console You mean? Nah I didn't. Like I said before, if I did I would not report it as a problem.
#45
Posted 26 May 2010 - 06:14 PM
Thank you for this great mod.
Unfortunately I'm having problems to locate the entrance of the IC sanctuary.
I've looked in the whole cave, but obviously I'm blind.
Is the switch in the same room as the dead body?
Also I'm curious wheter it is planned to implement speech?
Unfortunately I'm having problems to locate the entrance of the IC sanctuary.
I've looked in the whole cave, but obviously I'm blind.
Is the switch in the same room as the dead body?
Also I'm curious wheter it is planned to implement speech?
#46
Posted 27 May 2010 - 01:32 AM
@FlexBcarrier:
Ok. Did you manually resurrect Vicente or not?
In the vanilla quest line for the DB he and all the others in Cheydinhal would be dead by the time you get to the content for my mod. The only way to get around that is with mods that exempt them from their fates.
@herecy: Yes, it's in the same level as the body. I guess I need to come up with a spoilers file or something to cover these things
Ok. Did you manually resurrect Vicente or not?
In the vanilla quest line for the DB he and all the others in Cheydinhal would be dead by the time you get to the content for my mod. The only way to get around that is with mods that exempt them from their fates.
@herecy: Yes, it's in the same level as the body. I guess I need to come up with a spoilers file or something to cover these things
#47
Posted 27 May 2010 - 01:33 AM
Oh, and no, I hadn't planned on getting voice acting done, but it's certainly a possibility once these remaning small issues all get resolved.
#48
Posted 27 May 2010 - 02:15 AM
I'm having issues with the chorral sanctuary. I'm at the part where your in the crumbling mine and there is the knocked down sanctuary door on the ground, ive been wandering that place for an hour and i cant locate the damned sanctuary.
#49
Posted 27 May 2010 - 08:49 AM
Hey Man, Sup? Hope you're doin awesome, I had a question,I wanted to know if this mod is Compatible with Better Cities and/or if the Village mods of yours are OK with Unique Landscpaes.
At any rate I am downloading this mod right now, will surely rate after three hours
Corlan
At any rate I am downloading this mod right now, will surely rate after three hours
Corlan
#50
Posted 27 May 2010 - 10:10 AM
looks like its defiantly worth a try



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