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King Calenhads Tomb


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#211
BeatrixShepard

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I tried to give the mod a shot, but I just couldn't bring myself to go any further. The automated voiceovers just doesn't feel right, and It would have been best to just take the silent dialogue approach as the automated voiceovers sounded out of place lol. Don't get me wrong though, the questline seems highly interesting and I don't want to say anything too unfavorable, it's just that I've played other custom adventure mods prior to this one and the initial beginning of the mod turned me off. My suggestion, if you're looking to add some user made quests, adventures, and dungeons to your game, play this mod first as you should be more tolerant of its style.

#212
izlai

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I liked the mod. Voice-overs are not always possible to get, so I understand. Undisarmable traps? Eh, they don't take THAT much health. Until I got to the damnable puzzle. I followed the creators walkthrough, I followed other users walkthroughs, I invented theories and tried them myself. Result? I fought the South and the west guardians. Nothing else ever showed up, and I was trapped in a room with a puzzle I couldn't finish for two hours. I'll look for yet another solution, but it's looking like I'm going to uninstall this mod and hope I never hear about it again, utter waste. Which sucks because I LIKED the first half of this thing, challenging but good, why people feel the need to put puzzle games in a mod that has the possibility of glitching all over the place is beyond me.

#213
Dovabunny

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it was indeed very very challenging i thought "ok new dungeon with some traps shouldnt be hard ill have my rogue disarm them" but damn you with the un disarmable traps it was tough and just when i thought we won at the end the damn spirit had to call in for back up and then that spirit for backup it was really intense but i loved it....and sorry but i burst out laughing when i was talking to the girls who were driving back the darkspawn lol but amazing mod! and the lighting and shading and combinations of other maps simply amazing!

#214
Frodo4896

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Hey! I've been looking at the mods you've done and I really like them. I was just wondering if you could make a return to Lothering mod because id think it be pretty cool. I've really wanted to go back there and fight off the blight and maybe the villagers would return. Also you could get Sten and Leliana if you forgot them. Well, just putting some ideas out there for you to think about. It would be really sick if you could do that though. Well uhh.... Thanks for reading.
Frodo4896

#215
CarolaLP

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I have a question about the video

where did you go through?
West / South / North or East?

because I'm already there
and now I do not know myself where I worked as
first out must
and why do I need your help?

I'm already there with Maze Of The Guardian

I need help where you can go in

#216
waywardangel

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I really enjoyed this game although talking to the commanders on my way out gave me a 'huh' moment as they delivered the same dialogue as before I went in. No biggie. Could you get rid of the reflected glow from Calenhad's armour though? It makes anyone who wears it look creepy and I would love Al to meet Loghain in the landsmeet wearing CALENHAD'S armour. Prestigious.

#217
BardsLogic

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In response to post #13114743.

Hello, I am having trouble getting into the mod. The site is on the map but after I travel there it does not load. Could you please help me with this? Thanks!

#218
BardsLogic

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In response to post #1826789.

Hello, I am having trouble getting into the mod. The site is on the map but after I travel there it does not load. Could you please help me with this? Thanks!




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