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Compiling NVSE scripts


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#1
aloot

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I have the Geck power up 1.4 and NVSE installed. Likewise I am running the GECK via a desktop shortcut to the NVSE-Loader with the line "-editor" added to the shortcut.

 

Still...the Geck won't compile scripts. I haven't done this in a while, is there something I am forgetting?



#2
drithius

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You copied the powerup NVSE plugin to the appropriate directory?



#3
aloot

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Yeah:

 

F:\Steam\steamapps\common\Fallout New Vegas\Data\nvse\plugins

 

The install instructions for the GECK powerup are pretty straight forward: Unzip, drag and drop everything into the New Vegas directory. But to be sure I just double checked. The plugin is in there.



#4
Ladez

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It's really hard to tell from so little information.

 

What scripts are you writing? Does the powerup give you any warnings? Does it only happen with NVSE functions? Are you sure you're not referencing some unknown editor ID in the GECK? Is your script syntactically correct? Are you using a reference with a leading number in its name?

 

Try and post a script that won't compile here so we can see if it's an error in the script itself.



#5
aloot

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I did just notice that there are two "source" folders in my  New Vegas directory.

 

F:\Steam\steamapps\common\Fallout New Vegas

 

One that says "sources" which has all the GECK power up stuff in it.

 

And then one that says "Source" that has all the 4GB NV stuff.

 

Should I merge these?

 

EDIT: Just tried, it didn't do anything.



#6
aloot

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It's really hard to tell from so little information.

 

What scripts are you writing? Does the powerup give you any warnings? Does it only happen with NVSE functions? Are you sure you're not referencing some unknown editor ID in the GECK? Is your script syntactically correct? Are you using a reference with a leading number in its name?

 

Try and post a script that won't compile here so we can see if it's an error in the script itself.

 

I am opening some of the scripts for JIP CCC companion mod.

 

I know nothing about scripting. I just translate in-game text in order to localize mods.

 

But JazziParis scripts work just fine. But If I simply open one of them, edit NOTHING, and then try to hit save, the GECK will not compile. I get an "unknown script variable" error, which can't be the case, because I haven't even modified anything.

 

I'm fairly sure it has something to do with NVSE not being accessed.



#7
Ladez

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Are you using an old version of NVSE or the latest from their website?


Edited by Ladez, 28 August 2014 - 06:56 PM.


#8
aloot

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Are you using and old version on NVSE or the latest from their website?

I'm using the latest one.

 

4.2 beta



#9
Ladez

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Just to confirm NVSE is in fact working, can you save the script below?

scn TestNVSE

BEGIN GameMode
    GetNVSEVersion
END


#10
jazzisparis

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aloot,

 

Make sure you have ccc_plugin.dll in \Data\NVSE\plugins.






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