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Trap Script reset question


Hoamaii

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Hi guys,

 

I'm trying to get a trap to reset when an actor exits the cell. Basically, it is the same process as a pressurePlate - except it is not a pressure plate and the attached scripts are quite different.

 

In this instance, a trigger activates a trapLinker (Vanilla scripts) which in turns activates TrapFallingRocks rocks and Dust, also Vanilla scripts. (works all fine on first triggerEnter event). 5 scripts are working together here. I'm going to add a 6th one which will call the reset function.

 

I have 2 questions:

 

1. do children objects get reset when their parent activator resets (in this case the trigger box)?

 

2. will I need to reset each script individually through inter-script communication? (in which case I'll need to rewrite altered versions of Vanilla scripts [new scriptname of course] - I hate to do that).

 

or... 3rd question out of 2: is there an easy way to do this that I have overlooked?

 

A thousand thanks in advance :).

 

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