Hoamaii Posted August 31, 2014 Share Posted August 31, 2014 Hi guys, I'm trying to get a trap to reset when an actor exits the cell. Basically, it is the same process as a pressurePlate - except it is not a pressure plate and the attached scripts are quite different. In this instance, a trigger activates a trapLinker (Vanilla scripts) which in turns activates TrapFallingRocks rocks and Dust, also Vanilla scripts. (works all fine on first triggerEnter event). 5 scripts are working together here. I'm going to add a 6th one which will call the reset function. I have 2 questions: 1. do children objects get reset when their parent activator resets (in this case the trigger box)? 2. will I need to reset each script individually through inter-script communication? (in which case I'll need to rewrite altered versions of Vanilla scripts [new scriptname of course] - I hate to do that). or... 3rd question out of 2: is there an easy way to do this that I have overlooked? A thousand thanks in advance :). Link to comment Share on other sites More sharing options...
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