TES5Edit gets more amazing the more you look at it, I saw Zilav put a script together not so long ago which had a GUI for visualizing changing the weather settings, now there are also developments with TES5LODGen coming along, TreeGen, and now a scripted GUI to make a Bashed Patch equivalent which can access more records .. Pretty soon all anyone will ever need will be LOOT and TES5Edit
Hypothetically, LOOT could be handled in TES5Edit as well. Possibly even better than how it's currently being handled. Honestly, I don't see any reason why load orders couldn't be managed by a TES5Edit script.
Mator - In your opinion, with what you know of this scripts capabilities ( eventually ) .. Would the Wrye Bash team be better off not bothering with developing bashed patch for Skyrim - ie keep in place all its previous capabilities for Oblivion / Fallout etc .. Just no need for Skyrim if your script will cover all of its capabilities, and then some ?
No. Again, Mator Smash and Wyre Bash aren't going to be the same tool. I have taken some deviations from the philosophy/technical approach of Bash, so the way Mator Smash will function will ultimately be different from the way Wyre Bash functions. Wyre Bash has proven itself in the past (Oblivion) to be an extremely useful and effective resource for modders. Furthermore, development of full bashed patches for Skyrim is well underway and should complete soon. There's no reason for them to halt their development.
In the end, I imagine my tool (Mator Smash) will be the kind of thing that used by more advanced modding users.
I know there is no competition between tools here, as Keith says "all for progress" - I just recognise that there is potential here for the Bashed Patch to become obsolete, and as such there is no point spending time developing it. Wrye Bash could still have its mod management range of tools, BAINs, save file manipulation, the ability to esmify etc etc its usual range of handy tools, just minus bashed patch for Skyrim.
It's possible, but it's in no way certain. Mator Smash isn't working 100% yet, so to assume it can work 100% and do everything just as well as the bashed patch is to jump to conclusions. Yes, all my plans involve making a tool that is better than Wyre Bash in some ways, but we shouldn't count our chickens before they hatch.
So in your opinion, does Mator Smash have the potential to be a replacement for all that Wrye Bash could do in a Skyrim patch ?
As sad as that would be marking the end of an era, the better tool for the job should become the more widely adopted method.
It could, but they're going to be different no matter what. Bash handles things using tags that are put on the files in the description. I may utilize something similar, but I'm considering not doing so. In such a case, a dictionary/database of information on files could be used for those which have specific edits that need to be handled in a very specific way.
Edit : Just thought of a potential - Would it be possible to launch this via Mod Managers ? - This is just a thought for the future, but what if Wrye Bash / NMM / MO could launch TES5Edit plus this script ( via command line parameters given in an icon or menu item within the Mod Managers GUI ) .. "Build MatorPatch"
Edit2 : Just thought of something which may come in useful at some point reference bash tags ( these particular ones are quite often confused ) Lojacks explanation of Relev / Delev Tags
I don't think it makes any sense to build a smashed patch via a command line parameter, but I'd have to talk to Zilav to find out if there are certain params that could be used to speed up execution or something. Again, this will contribute to the differences between the two.
I know the differences. Again, I may not be implementing things with Bash tags. I'm not sure yet how things are going to go.
Regards,
-Mator
Edited by matortheeternal, 16 September 2014 - 05:39 AM.