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GenKit Stair Collision


Monkiman300

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Hey everyone,

 

So I recently built a new dungeon and used several pieces from the GenKit in the Static->Dungeons->GenKit set. For some reason, whenever I test it in game my character gets "stuck" on GenKit stairs. I have other stairs in the area as well and they work fine. When I try to run UP the GenKit stairs, my character runs without breaking stride, but gets stuck 1 step up... After a second or so he moves up another step then gets stuck again... Repeat until he gets all the way up the stairs.

 

Is this just a bug in this set of kits? I haven't seen anything like this in any other kits, but I would like to find a solution that doesn't involve me tearing down the whole dungeon. Does anyone know if there is a fix to this problem? Maybe with the stairs collision qualities? I'm not sure.

 

If anyone has an idea or solution please tell me. I will be very grateful.

 

Thanks,

 

Monkiman300

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  • 3 years later...

I've the same problem use a default collision marker slighted to and fro or slightly above the stairs to remove this bug. There's another option, changing the mesh collision by default in nifskope, blender, maya, or 3ds max but I highly advise just to overlay a collision marker. Oh and this is an old thread but whatever there's a solution for anyone else who's wondering ;)

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