for some odd reason, cullen voices dont work, i press the play button no sound.
His sounds work for when you reenter the tower when it full of abominations
not sure if it works in game but i havent put anything in override folder
about toolset
Started by
chibievil
, May 28 2010 09:13 PM
5 replies to this topic
#1
Posted 28 May 2010 - 09:13 PM
#2
Posted 28 May 2010 - 09:31 PM
for some odd reason, cullen voices dont work, i press the play button no sound.
His sounds work for when you reenter the tower when it full of abominations
not sure if it works in game but i havent put anything in override folder
In the object viewer for the speak line, did you flag it to look for the VO? I think it's set to true by default for the "No Vo In Game" box. Change that to false. Also might have to relocate your sound speaker to near his position.
#3
Posted 28 May 2010 - 09:44 PM
no the VO thing is on false but when i choose a voice for anotehr character theres sound, i think something happened even tho i didnt do anything to his voice
#4
Posted 28 May 2010 - 11:20 PM
no the VO thing is on false but when i choose a voice for anotehr character theres sound, i think something happened even tho i didnt do anything to his voice
I would be very interested if someone knew why this happened then. I did a scene where the player voice sounds distant, but everyone else was very close. I tried moving the speaker to all different places, but no such luck. I figured it had something to do with the player placeholder I used.
#5
Posted 29 May 2010 - 01:47 AM
Were you altering lines of dialog in his conversation file? If so the StringIDs may have been reassigned when you committed your changes. The game ties StringIDs to individual voice clips, if you modify a single player conversation line in your own module I believe it gets assigned a completely new StringID in your own module's talk table, thus breaking the link with the voiceovers.
It also could be linked to the robobrad/facefx functionality if you've been playing with that. I'm really hazy on this even though it happened to me and I fixed it. I vaguely recall the toolset occasionally generating a new *.fsb / *.fev files (which it dumps in one of the override directories) which overrides the basic voicebank...
Look for these in your override directories and delete them to force the game to use the originals:
cir230_cullen.fev
cir230_cullen.fsb
bhm300_cullen.fev
bhm300_cullen.fsb
Sorry I can't be of more help, but it happened a while back and I can't remember for the life of me.
It also could be linked to the robobrad/facefx functionality if you've been playing with that. I'm really hazy on this even though it happened to me and I fixed it. I vaguely recall the toolset occasionally generating a new *.fsb / *.fev files (which it dumps in one of the override directories) which overrides the basic voicebank...
Look for these in your override directories and delete them to force the game to use the originals:
cir230_cullen.fev
cir230_cullen.fsb
bhm300_cullen.fev
bhm300_cullen.fsb
Sorry I can't be of more help, but it happened a while back and I can't remember for the life of me.
#6
Posted 29 May 2010 - 02:03 AM
the game itself is fine just toolset has no sound for cullen



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