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#1081
icecreamassassin

icecreamassassin

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In response to post #19929204. #19930284, #19930514, #19938659, #19938719, #19938949, #19959214, #19963999, #19964199, #19967949, #19968304, #19968729, #19969389, #19971699, #19971814, #19972564, #19976764, #19992489, #20010629, #20011319, #20023289, #20300954 are all replies on the same post.

Cool, just a couple missed property issues, not a biggie. The schematic ones I hadn't see before though so I'll look at them, also a property issue or form type issue by the looks of it. Easy enough to fix. Thanks

#1082
ozzyzod2

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Hey, I'm so sorry to bother you again, but I figured either you were flat out or I wasted your time with my initial issue since I foolishly didn't follow your troubleshooting tips first, lol, just wanted to let you know that I fresh started with just the base museum mod, version 12.2, and still no description activators for the dwemer and nordic alcoves in the hall of heroes

EDIT: Also, the staff holder in the hall of heroes to the right of the two dragon priest staff holders doesn't have an activator, nothing showed up when I enabled all displays either, but I'm assuming it might be for a future staff, just making sure

and lastly, don't hate me, lol, but i'm curious, what is the display stand next to the vampire throne in the hall of secrets for? it has no activator either

Edited by ozzyzod2, 24 November 2014 - 06:09 AM.


#1083
icecreamassassin

icecreamassassin

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In response to post #20313654.

If I didn't respond it's not because I'm pissed or out of action, it's merely because I missed it in the torrent of conversation :)

I'll check the plaques when I work on the next update probably starting tomorrow, it will be just a hotfix update to tweak a few things and add a couple missing displays/ fix broken ones, but I thought they were working, but maybe I foolishly edited them in the Odyssey plugin instead :P I'll check it out.

The staff holder is empty for future items. I have 5 new staffs coming in Odyssey: Staff of Indarys, Hrormir's icestaff, crosier of St Llothis, Staff of worms, and Staff of Chaos

The pedestal next to the chair has a useable bloodstone chalice when you place the display in the museum

#1084
icecreamassassin

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In response to post #20219719. #20239974, #20264489, #20265214 are all replies on the same post.

yep, I'll add it to the hotfix list and see why it's duplicating... very odd

#1085
ozzyzod2

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In response to post #20313654. #20315934 is also a reply to the same post.

Thanks so much for the prompt reply, and for putting my mind at ease, haha, and thank you for your continued diligence to this mod and all of its users; it's a constant delight to experience all these amazing additions you continuously integrate so seamlessly, I can't wait for the awesome expansion you have on the way :)

#1086
icecreamassassin

icecreamassassin

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In response to post #19929204. #19930284, #19930514, #19938659, #19938719, #19938949, #19959214, #19963999, #19964199, #19967949, #19968304, #19968729, #19969389, #19971699, #19971814, #19972564, #19976764, #19992489, #20010629, #20011319, #20023289, #20300954, #20301099 are all replies on the same post.

Yeah one is the dragon skeleton in the natural science museum still has a ghost propert no longer used in the script. The goofy ck requires that you open the reference properties hit ok and then save the reference again (no actual changes mind you) in order to remove a script property that was removed from the script itself. Very goofy

The other I'm not sure WHY it's doing it (haven't looked yet) but it's the book set activators, most likely the BCS addon

#1087
FafnirEterion

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Hi ! I had some kind of funny glitch tonight :)

So, I finished every single dark brotherhood quests and the display enabled... So I saved in front of it the last time I played... So tonight, I reload my save and the Assassin from the display fell over me ! I Drew my sword by reflex, I though it was an ennemy :D So, well, Need to remove the Havok from that display too before someone gets killed by some deadly mannequin assassins ! XD

Edited by FafnirEterion, 24 November 2014 - 10:07 PM.


#1088
icecreamassassin

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In response to post #20327709.

WHAaaaaaaa??? OMG that is funny. I opene dup the mesh and apparently the damned thing has havoc inertia ! color me surprised.

Next update will have TrueStatic replacers for the load screen dummies

EDIT: Interestingly the mage one does not have rigidbody inertia, but the redguard does... curious

Edited by icecreamassassin, 24 November 2014 - 10:08 PM.


#1089
icecreamassassin

icecreamassassin

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In response to post #20219719. #20239974, #20264489, #20265214, #20315964 are all replies on the same post.

as for the displays not enabling, that's normal. The display lever is WAY out of date and I never use it. I just use the item lever in testing now

#1090
MasterCobia

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In response to post #20288264. #20300994 is also a reply to the same post.

Sorry for the late reply. I have been upgrading this on the same save since v8 which is probably why there are issues. The infuser quest wouldn't start so I did the SETSTAGE DBM_IMBUINGMACHINE 20 and all I got was the handle thingy. Not a big del as I am going to be starting a new game soon and will let you know if I have the problem again.




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