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#71
arkayn71

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In response to post #18145509. #18145604, #18147014, #18147459, #18147584, #18148279, #18150204, #18151094, #18151574, #18157979, #18159024, #18159364 are all replies on the same post.
 
thanks so much. This does tend to happen when I release a "content expanding update" like V10.3 is. But the follow up patch is usually pretty quick in the coming and fixes most of the problems before delving into the next content expanding patch

 

My load order.

 

Spoiler


#72
fernofry

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In response to post #18145509. #18145604, #18147014, #18147459, #18147584, #18148279, #18150204, #18151094, #18151574, #18157979, #18159024, #18159364, #18162089 are all replies on the same post.

Did you ever add a world placement for the S.H.A.R.K? I noticed you added more displays in V2. The mini cannon doesn't have a place in game either, the author botched the non-lore pack and its the same as the lore only pack so most non-lore items are unobtainable without use of the console.

BTW thanks for the safe fix on V3 of unique treasures.

#73
Nermal_66

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10.3 report:

- Windcaller Horn - no replica will spawn ("you don't have the item")
- Golden Claw: no replica
- Lunar weapons are invisible
- Rings are invisible (in the rack AND on my hand) -> I'm playing a Ningheim


#74
Rusey

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In response to post #18151904. #18157419, #18158829, #18160989, #18162009 are all replies on the same post.

OK great, thanks a bunch :)

#75
crystalion

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Hi @ all,
is only a question because I do not know if this is really a bug or is needed for future updates.

In the room with the "dragonborn tomb", above is a new gallery with a lot manequins. While this is great, but the manequins can not be equipped.
Bug or not ???

#76
exionara

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In response to post #18145509. #18145604, #18147014, #18147459, #18147584, #18148279, #18150204, #18151094, #18151574, #18157979, #18159024, #18159364, #18162089, #18164564 are all replies on the same post.

@FafnirEterion damn it how do you find those cool stuff all the time lol

#77
gregmaugard

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In response to post #18158164. #18158729, #18159164, #18162184, #18163464 are all replies on the same post.

Actually , leather and other supplies are correctly pulled when I used the Tanning rack ,but not when I use the smelter and anvil , sorry for not explaining it correctly .

The dwemer compass works fine , thanx for explaining it to me .

As for the sorting chest , I try to put a book in it , for example " a tragedy in black" it disapears and is not in the book return container and is nowhere to be found .

You mentioned " a library that is the large cart or stand that all the books go into when they need to go back to the shelves" where or what is that ?
I still fail to understand how all that work , I must be a little stupid , sorry

#78
icecreamassassin

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In response to post #18158164. #18158729, #18159164, #18162184, #18163464, #18170764 are all replies on the same post.

no worries.

I did test the anvil and it pulls and replaces leather perfectly fine for me, so it must be script orphans left over from your save game from previous versions. You may need to do a full restore by removing the mod completely, creating a save without the mod, run every script cleaner and save game eraser you can find :P and then re-install the mod.

The book rack which is in the upper loft passage between the alduin room and the library is where books are being sorted it. Again, this one works fine for me. But there is a small possibility that I didn't get the script updated properly in the package for V10.2. Since I obviously messed up the ceiling texture thing, I may have done the same thing here. But I can confirm it does function unless there is a similar script save game issue. My other comment about book return racks was just an elaboration on why the book sort container is located away from all the others. It's a central spot to store books so that you can easily grab them and put them on the shelves. It's like in a real library when they put books to go back to the shelf onto a cart that rolls around, only this stays stationary

#79
icecreamassassin

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In response to post #18145509. #18145604, #18147014, #18147459, #18147584, #18148279, #18150204, #18151094, #18151574, #18157979, #18159024, #18159364, #18162089, #18164564, #18170679 are all replies on the same post.

Look again, I did add a place for the mini cannon. Should be on one of the case sections on the right side. It may be mis-labeled if you can't find it.

Shark did get added in. It's in lost valley redoubt

#80
icecreamassassin

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In response to post #18170374.

You are using the konahrik accoutrements add on. The mannequins are for displaying the dragon priest armors from that mod. Just place the armor in the display safe and the mannequins will put a set on. They are blocked off so that you can't loot an extra copy of the armor. When the armor is put in the safe, the code on the mannequins will add a copy to of the armor and equip it.

The next patch will have clear labels and all my add-ons I think I will create an in game guide book placed in the display space of each of the add ons so people know how they function.




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