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#81
icecreamassassin

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In response to post #18165594.

Have you created replicas for the gold claw and windcaller horn? they should have forge recipes for replicas.

Lunar weapons issues is known, I forgot to pack the models :P

The rings issue you should bring up with RonnieMagnum who made them. They may not be set up for custom races. I'm aware the displays aren't working and cannot figure out why

#82
icecreamassassin

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DOH!!!! I'm an idiot LOL I just discovered why the rings aren't displaying. I didn't have the DISPLAY version of the mesh in the BSA package. They ARE working but are invisible lol... Ok. NOW it should be fixed

#83
Kyler45

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Just so ya know, I placed Dravins bow on display and the bow kinda just...falls on the floor! I can kick it around, but in order to pick it up I have to go to the display and activate it, haha!

#84
icecreamassassin

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In response to post #18174654.

ah poo. Nice catch. I'll static-ize it

#85
FafnirEterion

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In response to post #18145509. #18145604, #18147014, #18147459, #18147584, #18148279, #18150204, #18151094, #18151574, #18157979, #18159024, #18159364, #18162089, #18164564, #18170679, #18172909 are all replies on the same post.

@exionara

I try to help our dear Icescreamassassin to improve that mod so I look at some mods and check if it is possible to merge them with the Gallery. ;)
I'm also glad that I'm not the only one doing that !

#86
TheDriftingSoul

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10.4 Possible bugs. Could be my end not sure.

- All the Dibella Statues were active from the start. If I activated them they disappeared, said i didnt have correct item and worked normally there after.

- Small pile of floating gold in the middle of Oddities Hall.

- General lagginess in Safehouse area. Lighting related?? Not sure.

Keep up the great work. This place is simply amazing!!


#87
icecreamassassin

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In response to post #18180074.

hey thanks.

damn.... I totally forgot to disable the statues, and for some reason the stupid gold pile keep unbinding from the display

The safehouse SHOULD be less laggy. I went to a bunch of trouble to add room bounds and fix some lighting issues, but I think with all the extra stuff I added to it, it may be dragging for some folks still. I'll look more into it.

#88
Palindrome6

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Downloaded 10.4...better place for the Dibella Statues, good call. A couple of things...
1. Still have an activator for Arvak's Skull on the empty shelf where it used to be.
2. I started a new game with the LAL addon...went right to the anvil, and these recipes for replicas are under Building Materials from the start for me...Arvak's Skull, Borvir's Dagger, East Empire Shipping Map, Karstaag's Skull, and Rundi's Dagger...no quest needed.
I had some issues with a saved game not recognizing finished quests, and therefore not letting me add the replica, but those may be me so, forget I wrote that. Still loving all this mod brings. Thank you for your time.

#89
icecreamassassin

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In response to post #18182604.

sure thing. the Arvak skull activator... was it there in your new game? because I went to look for it and couldn't find it. I did replace and disable all the deleted items via TES5Edit and manually move them several fathoms under the museum, but didn't see anything left over.

The replica stuff is still a work in progress. I am leery about conditioning them out with quest completion status because of all the troubles some folks have been having with their game properly checking for quest status, so I left several unconditional. Also I left the ones which get removed via cutting room floor because I couldn't figure out what the quest ID was I should link for it because it's unnamed in vanilla. I do still need to add the other two items from the apprentice quest though now that I think about it.

#90
FafnirEterion

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KA addon V2.0 issues

The dragon forge book is not displayed if put in the safe (No activators neither)
The amullet isn't display (Safe or Jewlery case) no activators too
There is no activators for the Claw (Can't try the safe for now it's still a quest item)

The mask works well and I didn't tried the Scroll ( Haven't finished the quest yet... ) but I guess it's fine because there is an activator




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