What's it add?
Requests and Suggestions
Started by
icecreamassassin
, Sep 04 2014 03:59 AM
315 replies to this topic
#221
Posted 21 September 2014 - 07:49 PM
#222
Posted 21 September 2014 - 11:28 PM
"Faction: Pit Fighter" and its successive add on, add an arena based out of Windhelm. Through this arena you can choose to fight at various places in Skyrim or around Tamriel. After a small number of fights you are able to challenge a champion and when you defeat that champion their unique weapon(s) are displayed in a trophy room in the gladiator head quarters. The problem with the trophy room is that the items are hand placed and once removed from their racks, they really cant be put back with any kind of ease. All the weapons gained from beating the champions have unique designs and enchantments of varying quality. There is also a "unique" armor, but it is simple the iro armor with the symbol of the gladiatorial team on it.
#223
Posted 21 September 2014 - 11:30 PM
Also the mod itself is very well done, complete with voice acting and a small but focused story line. It is only available on steam by design of the author Thirteen Oranges.
#224
Posted 22 September 2014 - 07:07 PM
It's been a while since my last suggestion so :
Behold ! One of my favourite item of all the elder scrolls series : The mighty Fork Of Horripilation !
http://www.nexusmods.com/skyrim/mods/14923/?
Permission :
"Modders are free to use the blade (the meshes, textures and scripts) for their own modding projects!
All I ask is credit for my hard work."
I'd suggest to put it on/next to the ox head if you want to add it
See ya' school is waitin' for me !
Behold ! One of my favourite item of all the elder scrolls series : The mighty Fork Of Horripilation !
http://www.nexusmods.com/skyrim/mods/14923/?
Permission :
"Modders are free to use the blade (the meshes, textures and scripts) for their own modding projects!
All I ask is credit for my hard work."
I'd suggest to put it on/next to the ox head if you want to add it
See ya' school is waitin' for me !
#225
Posted 25 September 2014 - 11:36 AM
First off, I really love this mod because it brings out the collector in me. Second, I don't know if this will be tedious or not but I assume that it will be but I would like to suggest to edit the names of all items that can be placed in the museum with "*" followed by the name of the item. Or any other definitive symbol
Ex. *The Lusty Argonion Maid V1 or *Mace of Molag Bal
The reason I ask for this is because I cannot tell you how often I had an item that could have been in the museum but accidentally sold because I didn't know. Or how often I get an object thinking that it would be used in the museum only to find out that there is no location for it. If this simple but probably difficult naming convention could be used then I and possibly others would greatly appreciate it.
Ex. *The Lusty Argonion Maid V1 or *Mace of Molag Bal
The reason I ask for this is because I cannot tell you how often I had an item that could have been in the museum but accidentally sold because I didn't know. Or how often I get an object thinking that it would be used in the museum only to find out that there is no location for it. If this simple but probably difficult naming convention could be used then I and possibly others would greatly appreciate it.
Edited by GameManiac180, 25 September 2014 - 11:41 AM.
#226
Posted 25 September 2014 - 06:39 PM
If I do this, I probably would do this as a SkyUI plugin so that it just shows an icon next to the item in your inventory. This was suggested recently. It will be a back burner project though as I have a lot else going on with the project. When it doubt just look it up in the book of relics which is in the store room basement of the museum. It literally lists every item which has a display.
#227
Posted 25 September 2014 - 08:19 PM
This is a lovely modification I'm enjoying collecting and displaying items I have found. There's a quest modification with unique item(s) which I would like to be able to display. The modification is "The Shadow of Meresis" (http://www.nexusmods...rim/mods/36843/), Agent of Righteous Might (http://www.nexusmods...rim/mods/33766/) and/or Maids II Deception (http://www.nexusmods...rim/mods/16021/). For the Maids II Deception modification the maid(s) gained in it could be of use with creating immersion (cleaning the safe house and/or museum).
If it is possible could some addon(s) please be created for these?
You may need to add new areas to the museum.
If it is possible could some addon(s) please be created for these?
You may need to add new areas to the museum.
Edited by MrGrymReaper, 26 September 2014 - 12:58 AM.
#228
Posted 26 September 2014 - 01:01 AM
How many unique items do these mods add to the game? Can't really tell from the descriptions and screen shots. They look like fun though, just can't see what I would create displays around
#229
Posted 26 September 2014 - 01:01 AM
yeah I am planning on adding the fork, it's been on my mind for awhile, thanks for the reminder
#230
Posted 26 September 2014 - 01:20 AM
I help with testing the Maids II Deception modification.
If your willing to bear spoilers you could contact Enter_77 and ask (for Maids II Deception).
The respective author for Agent of Righteous Might could be contacted also.
Alternatively you could just give them a play and find out for yourself.
For the modification called "The Shadow of Meresis" at the very least there is the amulet. There may be other items as well. It is a great modification well worth a play as well.
If your willing to bear spoilers you could contact Enter_77 and ask (for Maids II Deception).
The respective author for Agent of Righteous Might could be contacted also.
Alternatively you could just give them a play and find out for yourself.
For the modification called "The Shadow of Meresis" at the very least there is the amulet. There may be other items as well. It is a great modification well worth a play as well.
Edited by MrGrymReaper, 26 September 2014 - 01:26 AM.



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