Yeah, I generally do add-ons for mods that have a considerable list of unique items or collectable items, otherwise it's just not worth the slot in people's load order to make it, no is it worth the time. I may check them out when I do my next play through though and if I see anything noteworthy I'll keep it in mind for a possible addon down the road
Requests and Suggestions
Started by
icecreamassassin
, Sep 04 2014 03:59 AM
315 replies to this topic
#231
Posted 26 September 2014 - 03:05 AM
#232
Posted 26 September 2014 - 03:41 AM
Yeah I checked the book but to always have to check it is tedious cause of my laziness but however that's great, just knowing that it is in your mind helps me cope
#233
Posted 26 September 2014 - 11:42 PM
I've opened the thread back up for comments and suggestions. Bear in mind I have a rather large project ahead of me, so I may not comment on suggestions or follow up on them like I did with the gallery phase, but rest assured I will see them and potentially use them and address them in due time
and as always I appreciate the participation and support
Edited by icecreamassassin, 21 November 2014 - 01:20 AM.
#234
Posted 21 November 2014 - 05:05 PM
There was this suggestion posted on the wiki:
Would it be possible to add some sort of cistern or other water source? I use Realistic Needs, and I have to walk down to the Inn to fill up my canteens. Would be nice to be able to restock at home instead of making that extra trip.
Would it be possible to add some sort of cistern or other water source? I use Realistic Needs, and I have to walk down to the Inn to fill up my canteens. Would be nice to be able to restock at home instead of making that extra trip.
#235
Posted 21 November 2014 - 05:34 PM
Hmmm cool yeah, I am unsure what constitutes a viable water source though. There are fountains in the museum, but I could add water to the wash basin in the kitchen if that's all it takes
Maybe you could tell them to post here, suggestions via the wiki are not a good idea on their part
thanks for relaying it though
Maybe you could tell them to post here, suggestions via the wiki are not a good idea on their part
Edited by icecreamassassin, 21 November 2014 - 05:35 PM.
#236
Posted 22 November 2014 - 06:49 AM
Came across this earlier http://www.nexusmods...im/mods/35188/? and thought it might be a good way to implement shadowrend if you didn't already have plans for it.
#237
Posted 22 November 2014 - 10:43 AM
Agree ! I already knew this one, but i Forgot over time...
#238
Posted 22 November 2014 - 02:21 PM
I was looking at the uesp and found something about an artifact added by eso called the "crown of freydis" and i think it would be a cool addition
*edit* I also found something about fearstruck and how it was destroyed by a wyrm, but i believe it would be easy to make it lore-friendly for it to reappear, since it is a daedric artifact associated with boethia, and since daedric artifacts tend to have a mind of their own, it would still make sense for it to reappear during the dragon crisis
*edit* I also found something about fearstruck and how it was destroyed by a wyrm, but i believe it would be easy to make it lore-friendly for it to reappear, since it is a daedric artifact associated with boethia, and since daedric artifacts tend to have a mind of their own, it would still make sense for it to reappear during the dragon crisis
Edited by mastersteve1, 22 November 2014 - 11:00 PM.
#239
Posted 22 November 2014 - 10:06 PM
I'm not a big fan of that model, the texture is a bit too choppy at the edges and it's just one tone which doesn't really do it for me. It's a neat shape though
#240
Posted 22 November 2014 - 10:38 PM
I'd figured you'd end up using a different model and texture, what I meant was that the quest portion looked good and if lautasantenni was amenable to it, you could just roll the quest into Legacy or Odyssey to save coding in something else for Shadowrend or just leaving it sitting on a table in a dungeon somewhere



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