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#261
icecreamassassin

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In response to post #20331714. #20332279 is also a reply to the same post.

trophy room might be possible, but will be integrated into the natural science museum upgrade. I have ALWAYS wanted to have unique 'world boss' style monsters that are a giant pain in the butt to kill but might be neutral unless you attack them or get too close which have trophies. I am really bad at setting up creatures from raw models, it's an absurdly involved process that I have never fully gotten down, otherwise I'd make some unique monsters from the Vicn monster resource. I am planning a display for each dragon type, but probably not a unique drop item. I had a slaughterfish in the aquarium, but he kept getting out and flying around the room, he doesn't like observing collision bounds for some reason lol. Plus when he did stay in the tank he attacked the glass every time you walked by lol, which would be great if he would stay inside like a good fishy. Planning to integrate mastersteve's momentos as an addon space in the hall of oddities when he's all done with it assuming it's up to scratch with uniqueness ;)

I will take this moment to say that while I AM adding some pretty involved stuff to the museum itself, the MAIN goal of Odyssey is the quests and the settings, but then again when have I ever gone small? :P

#262
icecreamassassin

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In response to post #20327849. #20328609, #20331304 are all replies on the same post.

I'm picturing more like the temple in last crusade, halls of colossus will be more like the temple of doom; the jungle and all

#263
Rusey

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In response to post #20331714. #20332279, #20336304 are all replies on the same post.

While we're talking Natural Sciences, let's say I install the seashell mod separately and then down the road install Odyssey with that integrated. There should be no issues if I just remove the seashell mod, right? (other than probably losing previously-collected shells?)

#264
icecreamassassin

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In response to post #20331714. #20332279, #20336304, #20339714 are all replies on the same post.

Correct, just remove the sea shell mod, and all shells you have will go away because they are different form ID's but the locations will all be the same

#265
FafnirEterion

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Yo !
http://www.nexusmods.com/skyrim/mods/37645/?
The Honnor blade of Chorrol !

#266
Nazenn

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In response to post #20318399. #20321704 is also a reply to the same post.

Oooh that would be nice, but definitely a pain in the butt to have to repeat it 3 times though. Looking forward to what you do with it regardless :)

#267
Nazenn

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In response to post #20331714. #20332279, #20336304, #20339714, #20345739 are all replies on the same post.

You could always have a chat to this author http://www.nexusmods.com/skyrim/users/10469835/?tb=mods&pUp=1
They have a really cool mod that adds unique skulls to the item lists of the named dragons so you have a skull commemorating their death and it works really well. The mod in question is only on the workshop, but they are looking into maybe uploading it onto nexus along with their others soon if there is enough interest and that could work REALLY well in a trophy style room.

#268
icecreamassassin

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In response to post #20318399. #20321704, #20354689 are all replies on the same post.

yeah luckily I can just copy all the references and paste them in place and fine position them, then open up the open cities mod and copy it again to the exterior city. Not like I have to literally build everything 3 times :P that would suck

#269
icecreamassassin

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In response to post #20354379.

Damn you... :)

#270
icecreamassassin

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In response to post #20354379. #20358309 is also a reply to the same post.

there... implemented. Ebony greatsword-like stats, with a drain stamina over time enchant, placed in Castle Dour, owned by the legion... you happy now you damned awesome-looking item pusher you :)




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