Castle_Cousland
Started by
Site Bot
, Jun 02 2010 06:51 AM
203 replies to this topic
#161
Posted 29 August 2010 - 01:46 AM
help! the castle wont appear on my map! did i do something wrong?
#162
Posted 01 September 2010 - 08:12 AM
Just checking in from a few month of afk -
Mugenfan99 -- there shoould be a 'forest' area to the north of the map you can click on, Make sure you talk to the distressed female elf to unlock the zone.
I hope everyone is doing well, and still enjoying this primitive mod =)
Mugenfan99 -- there shoould be a 'forest' area to the north of the map you can click on, Make sure you talk to the distressed female elf to unlock the zone.
I hope everyone is doing well, and still enjoying this primitive mod =)
#163
Posted 05 September 2010 - 04:51 AM
Good adventure.
Once you start the various dark spawn battle sequences it seems like there isn't a way to get to camp or a section of the map to swap out party members.
Am I missing something?
Once you start the various dark spawn battle sequences it seems like there isn't a way to get to camp or a section of the map to swap out party members.
Am I missing something?
#164
Posted 05 September 2010 - 11:23 PM
I cannot find the transition area to leave.
I've slaughtered everything and (i believe) accessed every transitional area.
Is it so hard to include a stinkin read me rather than have me sift through 22 pages of comments to find the answer to my dilemma?
Don't get me wrong, the mod itself is very well done and highly appreciated. I do however think MS voice takes a bit away from it.
Not using map pointers is horrible though. I'm effectively done with this character until I can find out how to leave.
ya think the front gates might work? lol. I found the way out, back through the lower lvl thanks to XTR3M368's post (I rep'd him for it
)
now that I've done it AND realize it blows out Soldiers Peak, I will disable it.
Excellent effort, but even V3 has teething pains.
I'm sorry if I sound as though I'm blasting you. I assure you I am not. I was however worried I would have to scrap this toon. I'll be sure to sell off all the unique content before I disable the mod (hopefully I get it right)
Including a readme is a good idea and I'm sorry to say SHOULD be a no-brainer.
I've slaughtered everything and (i believe) accessed every transitional area.
Is it so hard to include a stinkin read me rather than have me sift through 22 pages of comments to find the answer to my dilemma?
Don't get me wrong, the mod itself is very well done and highly appreciated. I do however think MS voice takes a bit away from it.
Not using map pointers is horrible though. I'm effectively done with this character until I can find out how to leave.
ya think the front gates might work? lol. I found the way out, back through the lower lvl thanks to XTR3M368's post (I rep'd him for it
There is a trap door in the floor in the room to the right of the one on the map you find your hound and kill the rats in during the human noble background start. Instead of turning left to go into the first room like you did to talk to Nan about your hound being in the larder, continue to the room straight ahead down the hall. You have to go around some stuff as you can't see it from the entrance because of clutter in the way. Look on the floor, the trap door is big. You can't miss it when you are in the right room.
now that I've done it AND realize it blows out Soldiers Peak, I will disable it.
Excellent effort, but even V3 has teething pains.
I'm sorry if I sound as though I'm blasting you. I assure you I am not. I was however worried I would have to scrap this toon. I'll be sure to sell off all the unique content before I disable the mod (hopefully I get it right)
Including a readme is a good idea and I'm sorry to say SHOULD be a no-brainer.
#165
Posted 12 September 2010 - 03:20 PM
How to I install this in my game?! It's an RAR file not a Dragon Age file.
#166
Posted 24 September 2010 - 05:29 AM
Hi! Install it. All works fine! Nice DLC, have lot of fun. BUT!
After I finish it I saw that there is no Wardens keep DLC at the map. Seems CC cause a problem. Have anyone meet with this?
After I finish it I saw that there is no Wardens keep DLC at the map. Seems CC cause a problem. Have anyone meet with this?
#167
Posted 26 September 2010 - 05:23 PM
Hello,I Cant find the Exit
Can someone tell me or Make a Picture of the Exit please? - Oops 1 Minute After this post i found the Exit -.-' -
Edited by coolmen218, 26 September 2010 - 05:25 PM.
#168
Posted 13 October 2010 - 02:30 AM
Great mod, well thought out and a lot of work.
Love the idea of having extra quests available by people visiting the castle.
Only problem is after doing the darkspawn quest, my warden can no longer have party members. Not even in the original campaign saved games.
I am not sure why this happened yet, but it is the dark spawn invasion not the Cousland quest that did it.
Non the less, it is a great mod and I thank you for it.
Two thumbs up.
Love the idea of having extra quests available by people visiting the castle.
Only problem is after doing the darkspawn quest, my warden can no longer have party members. Not even in the original campaign saved games.
I am not sure why this happened yet, but it is the dark spawn invasion not the Cousland quest that did it.
Non the less, it is a great mod and I thank you for it.
Two thumbs up.
#169
Posted 14 October 2010 - 02:43 PM
I adore this mod, I really do. Unfortunately I had to disable it to be able to get party members...very strange that. Add in some real VO and its a winner. Got my endorsement! but pleae fix that one bug...argh! I need to take my Cousland queen back there and kick some Howe ass!
#170
Posted 03 November 2010 - 03:10 AM
Such a shame that the author won't be able to complete this one, it has fantastic potential. Perhaps another modder may be permitted to take up the cause and finish it out? One of very very few mods like this, it could use some love!



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