OK, give me several specific examples.
You can use Refscope to get the exact FormID's:
Refscope
http://www.tesnexus....le.php?id=21862
It allows you to save to a log. I've never tried doing that, but it might be easier than writing a bunch of stuff down.
In the meantime, if you have OBMM, use it's conflict detection to see if there is anything that can help.
If you don't have that, you can get it here:
OBMM - Oblivion Mod Manager
http://www.tesnexus....ile.php?id=2097
Marts Monster Mod 3.7b3 - FCOM problem
Started by
CWDelicious
, Jun 06 2010 09:57 PM
27 replies to this topic
#21
Posted 23 August 2010 - 02:22 AM
#22
Posted 23 August 2010 - 04:36 PM
Okay i have FormID Finder. I did it on a barrel and the master it was from was Oblivion.esm. But the script informations said the OOO.esm. and the missing files is: meshes/harvest/containers/XMSharvestMiddleBarrelTopped01HiFi.nifOK, give me several specific examples.
You can use Refscope to get the exact FormID's:
Refscope
http://www.tesnexus....le.php?id=21862
It allows you to save to a log. I've never tried doing that, but it might be easier than writing a bunch of stuff down.
In the meantime, if you have OBMM, use it's conflict detection to see if there is anything that can help.
If you don't have that, you can get it here:
OBMM - Oblivion Mod Manager
http://www.tesnexus....ile.php?id=2097
#23
Posted 23 August 2010 - 04:56 PM
I had forgotten about all OOO's animated "Harvest" containers.
These are just vanilla textures, not something provided by OOO.
So, that brings us back to Qarl's, which replaces a lot of clutter items, like barrels. But, for the outside only; Qarl does not replace the texture for the inside of the barrel. I believe he Does replace the textures for the lid and handle.
There is also an animation that goes along with this that gives the "Harvest" effect (which I personaly do not care for and disabled in my copy).
The animation plays and resets by activating the container. Are the textures gone both open and closed? Is the inside of the barrel missing as well?
This is kind of pointing to one of two things, bad Qarl's, which might be fixed by a full or partial reinstall, or something having to do with ArchiveInvalidation, Probably Qarls's.
You can test this by temporarily moving the \textures\clutter\MiddleClass folder off to the side; this may cause other problems so is temporary, but should force the game to use vanilla textures for everything.
These are just vanilla textures, not something provided by OOO.
So, that brings us back to Qarl's, which replaces a lot of clutter items, like barrels. But, for the outside only; Qarl does not replace the texture for the inside of the barrel. I believe he Does replace the textures for the lid and handle.
There is also an animation that goes along with this that gives the "Harvest" effect (which I personaly do not care for and disabled in my copy).
The animation plays and resets by activating the container. Are the textures gone both open and closed? Is the inside of the barrel missing as well?
This is kind of pointing to one of two things, bad Qarl's, which might be fixed by a full or partial reinstall, or something having to do with ArchiveInvalidation, Probably Qarls's.
You can test this by temporarily moving the \textures\clutter\MiddleClass folder off to the side; this may cause other problems so is temporary, but should force the game to use vanilla textures for everything.
#24
Posted 23 August 2010 - 10:27 PM
Yes all the barrel textures are missing. When I moved the middle class folder out and went out into Hawkhaven the textures were still missing
#25
Posted 24 August 2010 - 12:29 AM
When you reinstalled OOO, did you reinstall the 1.33 first, then 1.34b5? The 1.33 actually has the meshes and textures.
Other than that, I am about out of ideas, sorry. Like I have said, this is kind of beyond my experience.
If you fiddle with the ArchiveInvalidation, that is, try running with it installed, and without it installed, does that make any difference?
I presume the .ini file is configured properly since you said this took care of the green corpses, but check that again; it has to be something simple like that.
Other than that, I am about out of ideas, sorry. Like I have said, this is kind of beyond my experience.
If you fiddle with the ArchiveInvalidation, that is, try running with it installed, and without it installed, does that make any difference?
I presume the .ini file is configured properly since you said this took care of the green corpses, but check that again; it has to be something simple like that.
#26
Posted 24 August 2010 - 07:25 PM
Okay So I was looking around for the files in the meshes and its not there. Its not in the file where i downloaded it to either. Its not in the beta patch either. Any idea where I can get it?
#27
Posted 24 August 2010 - 07:43 PM
It does not look like the entire package is available on nexus: http://www.tesnexus....le.php?id=15256
1.33 Complete is available from Planet Elder Scrolls here http://planeteldersc...&comment_page=2
1.33 Complete is available from Planet Elder Scrolls here http://planeteldersc...&comment_page=2
#28
Posted 24 August 2010 - 11:33 PM
Yes! That did it! Thanks and you get a kudos



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