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Installing FNIS Through Mod Organizer


Trooper135

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I recently changed to using Mod Orgainzer and the biggest problem I seem to be having at the moment is trying to install FNIS into MO. I've read & attempted the instructions specified on the S.T.E.P. page but I end up with odd errors & none of the animations get changed in the game. Also, how do I install the other FNIS files (Spell Pack/Creature Pack/Sexy Moves)? Please tell me that some kindly person has written down a step by step guide, I'm certainly at a lost for now. BTW, I had FNIS & all of the addins working while they were installed under Nexus Mod Manager. Can anyone point me in the right direction? Thanks!

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Install FNIS and its addins with MO like a mod. Move FNIS and its addins to the last in mod order (left window in MO). Then create a start link in MO and run FNIS. That's not the common way but it works. Check your overwrite folder and clear old entries. You can/should also install MO (it's complete folder) in Sykrim main folder (not Data folder) to avoid conflicts.

More here: http://forums.nexusmods.com/index.php?/topic/2112139-help-please-fnis-run-in-mo-always-missing-hkx-files-now/

Edited by 0varon
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  • 2 years later...

Most of what I have noticed about mods, conflicts, and problems is that most of you "modders" who use a lot of common jargon are confusing the hell out of people who know little or nothing about the subject.

"Oh, you move the BSA to the data folder...."

WHAT BSA? Be specific!
WHAT folder? Be specific!

If you are going to tell someone how to do something, you have to break it down in such a way that the newest person can understand it. That is the only way that new people learn, and might even be able to make a really interesting mod.

Honestly...just reading your threads most of the time makes me wish to give up because very few of you ever make any damn sense whatsoever.

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