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How to fix the ENB ground texture problem


Selene310187

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There's a problem with the ground texture blending (some ground textures don't match up) when you have certain ENBs active.

 

The ground textures in you game would look like this:

http://i262.photobucket.com/albums/ii81/darklady310187/th_ENBLightingIntensityDay05.jpg

 

 

It's because of the LightingIntensityDay setting in the enbseries.ini. As soon as the value is below 1, the landscape textures start to not match up. If you have this issue like in the screenshot, set LightingIntensityDay to 1. You can find this setting under ENVIRONMENT in the enbseries.ini or in the ENB in-game menu (press SHIFT + Return).

 

I found this solution while customizing A Tweaked ENB.

 

After applying the fix, it should look like this:

http://i262.photobucket.com/albums/ii81/darklady310187/th_ENBLightingIntensityDay10.jpg

 

 

And now have fun playing Oblivion with your favourite ENB! :smile:

 

 

Note: Not all ENBs have this bug (for example A Tweaked ENB and DDD ENB don't need this fix).

 

 

Edit 19th September:

I noticed that LightingDesaturationDay (under Environment) must be 0. Values above 0 can cause this bug as well. So if the first fix doesn't work on your ENB, try this one.

 

Edit 25th September:

Setting some of the other lighting values under Environment too high or too low influence the texture matching as well. To cut a long story short: tweak the lighting values of your ENB until you get the desired result :wink:.

Edited by Selene310187
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