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Some Textures High Resolution and some Low Resolution


Trisuniel

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Although probably nothing, you'r missing most of the uGrid information from your skyrim.ini, for reference, heres mine:

[General]
sLanguage=ENGLISH
fMasterFilePreLoadMB=256.0000
iPreloadSizeLimit=536870912
uExterior Cell Buffer=32
uGridsToLoad=5

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
iMaxGrassTypesPerTexure=8
iMinGrassSize=40

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=-0.7

[Papyrus]
fUpdateBudgetMS=12
fExtraTaskletBudgetMS=12
fPostLoadUpdateTimeMS=1200.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=512
iMinMemoryPageSize=128
iMaxAllocatedMemoryBytes=1048576

[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1


[HAVOK]
iNumThreads=4
bHavokDebug=0
fMaxTime=0.0157
bDebugMultithreaded=0

 

Your fMeshLODLevel2FadeDist and the level one version in yoru skyrim preferences uses 1e+007 as its value, im not sure skyrim can read that, change them both to: 10000000.0000

Not sure if either of those could be the problem, only had a quick look at both as ran out of time unexpectedly, heres my skyrim prefs too in case its any use:

 

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=5
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.4000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 780 Ti "
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=4
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0160
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=1828753110
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

Edit: Have you changed your timescale at all?
Are you using CCC? if so, turn off AI and set mipmapping to quality
Edited by Nazgren
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Thanks for your ini files. I used them plus a tweaking guide to help me configure the game to look great. However, there is some noticeable lag. The does game use than one core or is this something that needs to be unlocked. If it does, how do I unlock it and will it help with the lag?

 

Here are my current inis:

https://www.dropbox.com/s/zlrxsgxryo4pcly/Skyrim.ini?dl=0

https://www.dropbox.com/s/d6iobg0s3r5r4l1/SkyrimPrefs.ini?dl=0

 

Also fixing that 1e+007 didn't fix the low quality textures. I did get some graphics mods and it did help but still lower quality than other textures.

 

EDIT: I got skyui but clicking on a texture still only gives a hex code thing and nothing else.

Edited by Danielzxzx
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From looong time ago, when I used vanilla textures and very few mods, I remember having hideous rock textures in some places too. Some of them felt like stretched out very badly and were horribly blurry. Your PC is decent, id recommend looking SMIM too.. its corrects some rock meshes and many many others horrible looking items in game.

If those rocks really bother you, you can also try http://www.nexusmods.com/skyrim/mods/54540/? or http://www.nexusmods.com/skyrim/mods/49676/? . There are tons of rock retextures available of course, those two are just examples and I like them both. They both have some mesh corrections included too. For Vivid you need non-enb patch too if you're not using enb.

Actually I'm using 4k version of SRTO currently, because I still felt like 2k just isn't good enough everywhere. But that's just personal taste.

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I contacted Bethesda and this was what they told me:

"Thank you for contacting us back. The most likely cause of the low textures is just the graphics optimization for the game; we have a test machine here, and went to the same location that you described in the forum post. We saw very similar results with the textures of the two rocks. The game reduces texture rendering on certain objects to improve FPS, and as it turns out, we don't know of a way to improve this without the use of 3rd party mods as it is hard-coded into the game."

 

So from the look of it, that horrible looking rock texture is apparently normal. Awesome. Would be nice if there was a mod that prevents the game from reducing texture rendering. Using texture mods do increase the quality of the textures but the same certain objects still have the quality reduced. the only difference being is that it reduces the quality from the enhanced texture instead of the vanilla. Still looks bad though since I like having textures that match in quality with their surroundings.

 

If you know of a mod that does what Bethesda and I described, I would love to know about it. I did try SMIM and it didn't seem to fix that issue.

Edited by Danielzxzx
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Really? That seems strange, i would have thought your PC could handle Skyrim no problem, your ram is overkill, I've run Skyrim on ultra with texture packs with less powerful GPU's and not seen it and your CPU is more powerful then mine! What sort of FPS do you usually get? There's a chance that an ENB could prevent it, but i may well be wrong. A plain (no preset) ENB configured correctly and with ENB boost, etc could probably make your game faster while also providing a huge increase in visual quality. It it just makes the game laggier then you can just delete the files and carry on as normal, it doesn't have any sort of mark on saved games, etc.

ENB download site

ENboost (important)

ENB reference (Not important but greatly beneficial)

If you configure your ENB properly it can do most of its work and some of your GPUs in your crazy amount of ram, which should allow you to have many of the benefits of an ENB without much strain on your GPU. As you currently stand i would say Skyrim is probably not even using 1 gb of ram, may as well put some of that other 15 to good use :). Just make sure if you do decide to try it that you turn off Anti-aliasing in skyrim, etc, before you turn it on in your ENB

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I don't use ENB. I get a stable 60 fps even with 4k textures. I guess it lowers the quality of some textures regardless of how powerful your computer is or something. Maybe you can go to the exact same location with the same instructions Bethesda used and tell me how the texture looks there. Please take a screenshot of it if you can even if it looks the same as how mine is.

 

Instructions:

1. Fast travel to Lakeview Manor.

2. As soon as you spawn, turn right and go to the rocks.
3. Hug the rocks while moving left.
4. As soon as you pass a pile of logs, you should find yourself going up a tiny bit while still hugging the wall.
5. you will reach the area I am talking about. Please take a screenshot of that same area so I can see how it should look.
Edited by Danielzxzx
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What I'm trying to do though is have it so rock textures match in quality, with or without 4k textures.

 

As you can see, the rock texture on the right side is still lower quality than the left side even with the 4k texture. This is what bothers me, textures that don't match. I explored a bit of the game this issue is popping up everywhere. Random textures being low quality.
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Here, Its certainly not happening on mine and i do sometimes struggle for FPS:

http://i.imgur.com/rPdAbt9.jpg

An ENB may solve the issue, as it takes control of much of the texturing process, but if you don't want to use one then its up to you.

Edited by Nazgren
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