Jump to content

Photo

Dark Eldar Sword


  • This topic is locked This topic is locked
59 replies to this topic

#21
L33Nexus

L33Nexus

    L33tNexus

  • Members
  • PipPipPipPip
  • 1,671 posts
Nice work Uber :) I'm liking this new talent you acquiring, good for you keep it up.

#22
ub3rman123

ub3rman123

    Like a trained monkey. Without the training.

  • Premium Member
  • 5,496 posts
L33! You wouldn't happen to know how to make a normal map non-reflective and non-glossy, would you?

#23
L33Nexus

L33Nexus

    L33tNexus

  • Members
  • PipPipPipPip
  • 1,671 posts
Hmm, I wouldn't say the normal map is the fault... maybe try turning down the specular slider on your model in blender. other than that I'm not really sure, I've never had to mess around with stuff like that :L

#24
kieranfoy

kieranfoy

    The spirit that always negates.

  • Banned
  • PipPipPipPipPip
  • 3,533 posts
Hey, L33? Could you also show him how to make the symbol on the blade glow in the dark? You did it awesomely with the Plague Robe.

#25
L33Nexus

L33Nexus

    L33tNexus

  • Members
  • PipPipPipPip
  • 1,671 posts
EASSSSYYYYY!
Ok, your a smart guy... both of you, kieran you could make glowmaps yourself quite simply (It can be done in paint for goodness sake :L



Ok say I have your robe texture it's called DarkEldar01.dds... you've slapped that symbol onto where you see fit.

Now simply make the symbol white and all the rest black, then save it as DarkEldar01_g.dds

(The _g makes the game notice it as a glow map... voila nothing amazing ultra simples :)

#26
ub3rman123

ub3rman123

    Like a trained monkey. Without the training.

  • Premium Member
  • 5,496 posts
I managed to get the symbol to glow, turns out the problem with that was I forgot to crank the _g through the .dds converter after making it.

I'll upload a YouTube video of the sword some time tomorrow. You might like it, I think I accidentally created a mirror.

#27
ub3rman123

ub3rman123

    Like a trained monkey. Without the training.

  • Premium Member
  • 5,496 posts
I think I found the solution trawling the troubleshooting forums.

2. Open your normal map (in Photoshop or Gimp) and check under the Channels tab. You'll see a list of RGB elements and an Alpha layer. If the Alpha layer is not black or dark gray it will cause shininess. Generally you want it to be black. The lighter it is the shinier the armor will be.


I still like the gloss effect. I'll just upload a glossy and non-glossy version. Got that permission yet?

#28
kieranfoy

kieranfoy

    The spirit that always negates.

  • Banned
  • PipPipPipPipPip
  • 3,533 posts
Sorry, no. I PM'd him, but nothing yet. I'd say upload it with full credit, and if he says 'no,' you can always pull it.

#29
ub3rman123

ub3rman123

    Like a trained monkey. Without the training.

  • Premium Member
  • 5,496 posts
Hmm, how about I just mail it to you and you host it? You can have the flak for it, heheh.

#30
kieranfoy

kieranfoy

    The spirit that always negates.

  • Banned
  • PipPipPipPipPip
  • 3,533 posts
Sounds cool!

I can weasel my way out of any legal troubles, and the moderators ALREADY want me dead, so not doing much extra harm.




Page loaded in: 1.156 seconds