Solo you should give it a try. That request is over a year old, so I guess it's abandoned by now since it wasn't released. Or mayby you should team up with the other guy who posted the script. Might work and it could turn into something nice.
Very interesting request
#11
Posted 18 June 2010 - 03:22 PM
Solo you should give it a try. That request is over a year old, so I guess it's abandoned by now since it wasn't released. Or mayby you should team up with the other guy who posted the script. Might work and it could turn into something nice.
#12
Posted 18 June 2010 - 03:30 PM
Though before I upload it, I'll try and get permission to use the models and textures... hmm. Then again, the authors probably disappeared ages ago.
#13
Posted 18 June 2010 - 04:38 PM
#14
Posted 18 June 2010 - 06:28 PM
#15
Posted 19 June 2010 - 01:17 AM
Okay, taking a break now - but does anyone know how I can make the Nazgul able to see me while invisible?
thanks a lot for taking this up man, keep us posted and please post link whenever you finish it. im no modder but maybe if you made the ring's ability a chamaleon ability for very little (just t have the effect) they could see you, although im not sure.
is there a way you could equip them with all the nazgul gear but when the player kills them he doesn't get the gear, instead he gets a reward like a black soul gem, some rare enchanted item or cash (like Pushkatu said) ?
also make sure they respawn ! or if that's a problem then make them fall inconscoius instead of dying.
thx again !
#16
Posted 19 June 2010 - 02:29 AM
Okay, taking a break now - but does anyone know how I can make the Nazgul able to see me while invisible?
Wouldn't they be able to see you if they have detect life? Like, they has it as an ability, so that it is turned on all the time, or it gets added to them when you equip the ring.
#17
Posted 19 June 2010 - 05:33 AM
If ub3rman123 doesn't take up this request, I'm sure I could have a go. I was just thinking about the script for the Nazgul to hunt you down while wearing the ring when he posted it. That script, with a few modifications, should work with it. The travelling-on-the-roads thing I may have trouble with though, haven't tried it before. Could have a look at the scripts from Crowded Roads and the ones of travelling legion soldiers and go on from there, but creating the actual Nazgul, their horses, sword etc. should be no problem with all the mods floating around. And Shadowmere was actually inspired by the Nazgul's horses ^^
Actually, I'll start now. If Ub3rman wants to do it, I won't upload when I finish. Just need something to do xD
well if it helps i've noticed that every npc that travels do so on roads, they never travel through other paths even if the wilderness is shortcut, plus the legions soldiers as you said, maybe the answer is in their scripts, if you still can't find the answer, dont worry, the ring chase feature is the coolest thing anyway and thats figured out already.
btw if you use copies of shadowmore for the nazgul, please change their agressivity to 0 (the horse's) would be really anoying if the horse attacks.
Keep us posted !
#18
Posted 19 June 2010 - 03:12 PM
Right now, I have 1 Nazgul (don't worry, once I've decided where everyone goes - it'll only take a moment) at Bravil, travelling to Pell's Gate and back. Just wondering if it'd be better for them to only travel at night? But then where would they go at day.. Anyway, the Witch King's ready and I was wondering where I should put him
#19
Posted 19 June 2010 - 03:17 PM
#20
Posted 19 June 2010 - 03:24 PM



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