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Very interesting request


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#61
tobolococo

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1 last test

:turned:

#62
Pushkatu

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Removing the Torch for this version


It seems that you are making great progess solo077 and that is good to know. I'll be watching this thread and hopefully we'll have the mod out soon enough. Keep up the good work!:thumbsup:


Cheers,
Pushkatu!

#63
solo077

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Finished :woot:

#64
solo077

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Thanks Pushkatu, hehe.

#65
solo077

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Uploading the file now, I'll add a readme with version 1.0 (this is 0.5)

#66
tobolococo

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Finished :woot:

thx a lot, im gonna dowload it right now :thumbsup:

#67
solo077

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Wandering Nazgūl

#68
Zephyr Kronos

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Just thought I'd throw this in but did you consider disabling the Nazguls during the daytime when you add the only travel at ngiht feature? You could have a script set that drops a marker at their location at dawn and places them there at dusk then deletes the marker, if the player is nearby you could have it delay until they are out of the cell. Just a thought if you want to do that I could probably right up a script for it if you're unsure how to. Just be forewarned that I work at a summer camp and only have time off once a week.

#69
Pushkatu

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Wandering Nazgūl


I'll check it out later tonight, good to know it's out! :thumbsup:

#70
tobolococo

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Just thought I'd throw this in but did you consider disabling the Nazguls during the daytime when you add the only travel at ngiht feature? You could have a script set that drops a marker at their location at dawn and places them there at dusk then deletes the marker, if the player is nearby you could have it delay until they are out of the cell. Just a thought if you want to do that I could probably right up a script for it if you're unsure how to. Just be forewarned that I work at a summer camp and only have time off once a week.

write this message in the mod's commentary section because since the mod is released this thread will not be visited very often, great idea and im glad you want to help btw




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