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#171
Dingenskirchen

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At first, i love what you have accomplished with your Followers. I love that chatter between the Groupmembers, always did, feels somehow lively. Just like you really have Company during your Skyrim visit. Although, iNpcs did a good job in that direction too, but doesn't focus that much on the Follower component.

With all that Partychatter, i feel very much tempted to take more than one Follower with me (actually, there're 4 now), would be a sin if i would just pick one.. let alone to decide wich one. Nop, no chance.

But there are starting my Problems. Dungeons or Buildings get really crowded with them.
I could tell each one to "Wait here", but that's very timeconsuming and circular. Another thing is, they don't actually do it.
They follow in other Cells, keeping to themselfs, but they follow nonetheless.
Maybe this is something on my end, thought, i just mention it. I have no Follower Overhaul or something like that loaded, so no idea what conflict that might be.
Funny Story, I had them with me during my Goldenglow Estate break-in. I'm crouching my way through there and suddenly Nadina starts to tell Valyen a joke.. i need the function to give her a slap :/
Just kiddin, but it would be nice if Party Chatter, or even better, every stealth breakin action would be denied as long as there're crouching. I think Anduniel is doing it right, at least she's whispering and never starts to chatter ... loud ..
Speakin of Valyen, she's missing the function to "don't summon" her beasts etc.
One last thing with Partychatter. If there're speakin to another, they have the sudden urge to stop while there're doing it. Even while riding.
Isn't there a way that they keep chatting, but at least walk during it or is it a Skyrim limitation ?

To sum it up:
-A General "Wait here" or "Relax here" Power would be nice, to avoid 30min of Dialog wielding (or Hotkey maybe)
-Supressed Party chatter during crouch.
-Valyens dialog to deactivate her to summon creatures is missing. I can activate though..
-Let them keep walking during Partybanter

That's what came up during my session.


Again, you've made a great, high quality job and want to thank you for sharing and caring.
Keep it coming :>

Edited by Dingenskirchen, 08 November 2014 - 02:15 PM.


#172
Anduniel

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In response to post #19867514.

You can toggle Party Banter on/off in MCM menu (if you have SKSE).
Cannot have them keep moving while in Banter scenes. It was that way in beginning, using a small radius sandbox package, BUT then that package did not finish, leaving them still in place after scene was over, so had to switch to a "stay in place" package, a kind that DOES finish by itself. You can also end any scene simply by talking to them if you're in a hurry.
Will check Valyen's summon command.

#173
Anduniel

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In response to post #19865009.

You CAN do those things. Romance is still WIP, but several characters have "love" conversations (with an optional line for friendship if you prefer). Gift giving is under the general "Let's talk" dialogue.

#174
Dingenskirchen

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In response to post #19867514. #19876009 is also a reply to the same post.

Oh, i see. Well, guess i have to keep staying in "subtitle radius", so i don't miss something.
Toggle chatter with MCM.. ya, will have to do. Hope i don't forget to activate it again. Me and my brain :/
But what about a general "Wait here/Follow" Power? Do you have a similar trick for that one in your sleeves? :>

#175
Anduniel

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In response to post #19867514. #19876009, #19876679 are all replies on the same post.

You already have the regular follower "wait here/follow" command. Why would you want another? o_O One for all of them at once? I guess we could look into it, but no promises.

#176
Dingenskirchen

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In response to post #19867514. #19876009, #19876679, #19883044 are all replies on the same post.

Ehm, i don't know. You make it sound so extraordinary. Now you make me wonder.
One Power to tell them all to wait/follow, it's not that unusual is it?
I mean, the alternativ is to talk to each of them seperated, telling them to wait and later on to follow again.
Doesn't sound that quite intricate?
I mean, we could use one of these Follower Overhauls, but most times, it correlates in an unexpected way and causes some mean problems.
Your Followers are already quite complete with a System for wardrobe, Combat and showing stats etc, there's just this tiny little part missing to make comfortable use of what there're intended to. To have more than one of them follow you arround.
Sry for that wall of text and you already gave your answer. I just wanted to make sure, that i made it coherant what i mean and why ;)

Edited by Dingenskirchen, 08 November 2014 - 11:49 PM.


#177
Anduniel

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In response to post #19867514. #19876009, #19876679, #19883044, #19885504 are all replies on the same post.

Okay yeah we could do that. It's actually not hard, I was just confused as to WHY, but I get it now.

#178
Dingenskirchen

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In response to post #19867514. #19876009, #19876679, #19883044, #19885504, #19886284 are all replies on the same post.

Glad to hear. Thx :>

#179
RustyBittern

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In response to post #19865009. #19876069 is also a reply to the same post.

Yes I did see some of those options and enjoyed them. I have only just started running with these followers so I don't know whether those continue with the relationship and after marriage.
What was talking about or hoping for was some options like the ones I mentioned as permanent features in the dialogue. Not just in the beginning of the relationships.
I want to be in the middle of a dungeon or middle of nowhere and tell my follower I enjoy your company, I'm glad we're friends or I love you.
Anyway keep up the good work.
Thanks again.

#180
Mushashi7

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Dear, Anduniel

Lets get right down to it then!

WHEN WILL VALYEN BE MARRIAGEABLE?

Any chance for a nice romance? Skyrim lacks this (compare with Bioware).

I was actually looking for a new version of Anduniel, but realised she has been integrated in the large package. Yeah, well, and I actually found something better: Valyen. This character is just right for me. A quiet type. Blond, beautiful and sensitive. And she sticks close to you, which gives you a feeling af having a companion, not 'a-character-that-follows-you'.

- Very nice collection of followers. I especially like their voices. Calm, merry and gentle (Even when it is not intended. A voice is hard to manipulate).
There is a female atmosphere sorrounding the females, which is preferable. Their quests are not boring.




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