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#181
Anduniel

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In response to post #19967754.

Her wedding is in the works, location is close to finished, but still stuff to do! I hope you'll love it! As soon as I got my setup running again, that is a high priority, along with finishing the quest Facets of Riches. Glad you're enjoying the mod :)

#182
Mushashi7

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In response to post #19967754. #19967964 is also a reply to the same post.

Oh, thanks!

I have to go. Got to buy flowers, invite guests and arrange the party!

Sure, you can come too, Anduniel ;)

#183
Mushashi7

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In response to post #19967754. #19967964, #19975904 are all replies on the same post.

OMG! I forgot the ring! She's gonna KILL me!

#184
GgSuperg

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In response to post #19228844. #19230819 is also a reply to the same post.

Tk.



#185
Aelthwyn

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Maybe I'm missing something (I've read everything in the description) but.... is there a way to JUST use one of these followers and not have to have every one of them appear in my game all at once? I hesitate to try playing with this because I'm really not fond of cluttering up the world with a billion npcs I never intend to have as my companion. More specifically, I'm seriously distressed that I cannot get a current (or indeed any) version of Anduniel on the separate Anduniel page :( I saw Anduniel a while back and thought she looked great, but have been away from skyrim for a while, now that I'm looking to play again I was excited to try her out...only to find that there's no file to download on the original mod page and this Much bigger mod is all there is. While I do think it's an awesome idea to have several characters like this combined in a single mod where they can interact with eachother, I'd personally prefer to be able to pick and choose to activate just one or two of these great looking followers to use with individual play-throughs, and not Have to have all of them active in the world with each different character I play (yes I can go around and click on them and disable, but it does sort of break the immersion). If there is an option to enable/disable the different followers it would be nice to make a clear note of that on the front page (and if you have and I'm momentarily blind I'm sorry for mentioning it! ) I can understand not continuing to update previous characters which have been incorporated into this mod, it may be too much work to maintain separate versions and their pages as obviously this is a huge amount of work already, but I don't understand why you couldn't at least leave up the last separate version for anyone who happens to want only Anduniel or Nadina. Is that too much to ask? I know it's your mod and you've envisioned having them all together, and just from looking at the video reviews and pictures I am totally amazed and think you are super awesome, I don't want to just make a complainy post, but I do want to suggest making it possible to select which characters are active, or again if that's already an option to make that feature clear, especially in case there are other players like me who like to minimize the number of extra uneeded NPCs hanging around.

Edited by Aelthwyn, 12 November 2014 - 04:51 PM.


#186
Anduniel

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In response to post #19992374. #20037849, #20167950 are all replies on the same post.

First, THANK you for your interest and continuing support :) But I'm sorry but we made the decision to have and maintain only one version once the merge was complete. I removed previous Anna NPCs, Anduniel, and Nadina in order to encourage ppl to get THIS mod, and also to avoid having to deal w/ ppl asking for support for mods no longer supported, that is bad enough on Steam (where the separate Nadina is still hosted if you're interested). You certainly don't have to use all of them, totally up to you, and while you COULD disable certain ones, I highly DISCOURAGE that simply because of all their interaction with each other. Banter scenes would get broken. Quests would get broken. They all rely on having all the npcs properly enabled. Not only that, but also much of the behind-the-scenes scripting relies on the entire mod being held intact.
Think of it like a pastry: It's not so simple as "scrape off the icing," really more like "remove the fruit from inside." It is POSSIBLE, but extremely time-consuming, messy, and potentially dangerous :-P

Edited by Anduniel, 18 November 2014 - 03:46 PM.


#187
shrikebot

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In response to post #19992374. #19995959 is also a reply to the same post.

Well on that note :)
The Anna-NPC's won;t clutter up your game.
If you don;t want some of them or most of them as followers then just don't recruit them :)
They won't clutter up your game they are nicely packed into one BSA ...

8 npcs won't clutter up SKYRIM !!

#188
Berkilak

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In response to post #19228844. #19230819, #19991064 are all replies on the same post.

As has been said, there's loads of face mods out there to tweak NPCs' faces. And if you want "lady bodies" get a mod called CBBE.

#189
quantumbutterfly

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It would be neat to have some of the followers be trainers. They're each experts in something.
It would also be cool to have companion perks, like in Fallout New Vegas.

Super great mod!

#190
Anduniel

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In response to post #20062999.

Elyndra is a Trainer in One-Hand, but yeah I can add some more. What do you mean by "companion perks"? They already have several vanilla perks npcs can have. I don't know FNV.

Edited by Anduniel, 15 November 2014 - 05:00 AM.





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