I haven't used 2.0 yet, but as a user of Anduniel, Kitiara, Interesting NPCs, and Aurora I do enjoy your mods a great deal.
My only suggestion is that the five female npcs in this mod look too similar, like they are all sisters. They all have the same facial structure, noses, mouths, and makeup. Variety is the spice of life, and beauty comes in many forms. That's my two cents.
Thanks for sharing.
Suggestions and Feedback
Started by
Anduniel
, Sep 22 2014 01:54 AM
206 replies to this topic
#31
Posted 05 October 2014 - 11:41 PM
#32
Posted 06 October 2014 - 01:28 AM
Actually they DO have different facial traits in the Creation Kit; however there's only a small number of those features that I like. I am not very successful at using ECE face morphs on girls. It worked fine with Teryn and Darion, but for some reason every time I try it with a female the face that comes into CK is VASTLY different from what I created in game. Therefore they are what they are. I like how they look, though I know not everyone else will. I am open to support community created faces as optional add-ons.
#34
Posted 06 October 2014 - 10:33 AM
Ahah, no, how could I!
Actually I was trying to make them wear some beautiful hoods, as in Gwelda armor, or Kameleon Armor (Kameleon hood feats Anduriel so perfectly, in my opinion! <3 ) and also used Hairstyler mod, but they obviously do not wear all this D:
Also, I want to say some more compliments! I found that their Wait\Follow dialogues are different for different locations. That is amasing <3 Also, Darion comments different locations on Solstheim (shipwrecks, nord ruins), so he is a perfect follower for such travel (and I suppose, others too))
Also, I want to say some more compliments! I found that their Wait\Follow dialogues are different for different locations. That is amasing <3 Also, Darion comments different locations on Solstheim (shipwrecks, nord ruins), so he is a perfect follower for such travel (and I suppose, others too))
Edited by 5LeeKyo5, 06 October 2014 - 10:34 AM.
#35
Posted 06 October 2014 - 11:13 AM
In response to post #18968844. #18969464, #18980914, #18981344, #18982199, #18994609 are all replies on the same post.
While your response to Teryn is precise, I think having not downloaded the file to come to the conclusion about the other followers is what I believe is a problem. But that is just me. I do encourage you to download it to get to know the others more, because it is a wonderful pack. They all have their own designs that needs to be explored further. I have been using the NPCs for a while now, and they liven up my experience.
#36
Posted 06 October 2014 - 06:56 PM
Suggestions for Azzadals Tears Tavern:
To be compatible with Whiterun mods, I'm considering re-building it in an alternate location. Is it possible to find a spot withing the city, or are there just too many conflicting mods out there? JK's Whiterun, Dawn of Whiterun (Skyrim), etc. OR should I put it somewhere in the outskirts of Whiterun? How about on the road toward the western watchtower? And what about elevating it in its current location? OR I could do like the Camp: have it not connected to the world at all and instead teleport there via a follower dialogue (rather not go that route as it's pretty immersion breaking, but it would eliminate any conflict for certain).
To be compatible with Whiterun mods, I'm considering re-building it in an alternate location. Is it possible to find a spot withing the city, or are there just too many conflicting mods out there? JK's Whiterun, Dawn of Whiterun (Skyrim), etc. OR should I put it somewhere in the outskirts of Whiterun? How about on the road toward the western watchtower? And what about elevating it in its current location? OR I could do like the Camp: have it not connected to the world at all and instead teleport there via a follower dialogue (rather not go that route as it's pretty immersion breaking, but it would eliminate any conflict for certain).
#37
Posted 06 October 2014 - 07:32 PM
I had a Whiterun mod once which added a house behind that guy who keeps screaming about Talos all the time, whatever his name is again. I don't think that spot is occupied by any of the larger Whiterun overhauls such as JK or Dawn. Perhaps that would be a suitable piece of land?
#38
Posted 06 October 2014 - 07:37 PM
I second what Anduniel said about neckseams - to make matters worse for some reason it is also always worse on females than males. In my game the neckseam is not visible if you have facelight mod from TKTK or if you're using showracemenu to look at your own characters face but as soon as you're "out and about" in regular game light - there's a clear neckseam. It's just have to do with how the engine renders shadows on character faces and for some odd reason it's worse on females than males.
#39
Posted 06 October 2014 - 08:48 PM
Behind Hermskr (sp?) house? I'll look into that, thanks. Also had an idea: Player can meet each band member individually and actually bring them together and form the band, and then they'll "travel" with you, and stay in the Camp! I think that would work very nicely. Have to adjust their dialogues a bit, but solves ANY conflict issue and add player participation
#40
Posted 06 October 2014 - 09:25 PM
Personally I like that idea!
Here's a screenshot from the mod I mentioned: http://static-2.nexusmods.com/15/mods/110/images/37874-2-1372785263.jpg
Though it just hit me that since they're in a shack now, putting up a place there might have to be a bit fancier considering the area.
I haven't actually been to see the band in whiterun yet, perhaps I should, enjoying the company of Anduniel and Inigo out in the Pale right now though.
Here's a screenshot from the mod I mentioned: http://static-2.nexusmods.com/15/mods/110/images/37874-2-1372785263.jpg
Though it just hit me that since they're in a shack now, putting up a place there might have to be a bit fancier considering the area.
I haven't actually been to see the band in whiterun yet, perhaps I should, enjoying the company of Anduniel and Inigo out in the Pale right now though.



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