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Universal Dye Kit


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#1
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Universal Dye Kit

A dye kit that allows custom tinting to be applied to most armor and weapons.

#2
shibusha

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Ah!I dream of the mod, now you did it! Thank you greatly!

#3
moemie

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This is looking very good indeed, I am going to give it a try


#4
Killer B

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Just downloaded and installed this. It works exactly as advertised and makes a great addition to crafting your own unique look for armors.

Thank you; great concept, aptly enabled, easy to use and very much appreciated.

The only criticism - and it is not a serious one - is that the default option are limited to red, blue, green, purple and yellow. Black would have been a nice addition here.

I tried to use your "custom tint" option to create a black tint to use - and maybe because I took the sort bus to school - did not do so well with it as with this one. I am sure it is me and not your mod at fault.

Thus, if you could add basic black as a default option I would give this a personal 10/10. Even so, it does what it promises to do simply and easily and I will endorse once the time limit is up.

Thanks again

Killer B

#5
Geopi

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yeah black is a must , could you tell us the setting for the shiny black tins you used for the first custom tint? the red and black one.

#6
fanbongo1

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Can this mod color custom (non vanilla) equipment?

EDIT: finished reading the wall of text. My question should be disregarded.

#7
JackRuby

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This doesn't work on items you buy from the vendor at Warden's Keep! (the one who makes you Starfang). It just doesn't change them. Can you please fix this?

#8
nezroy

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@JackRuby: I'll take a look at those items. Probably BioWare just created them without tint maps. I plan to release an optional file "soon" that adds tint maps to some of the unique armors that don't seem to have any.

@fanbongo1: As a specific example, I plan to update my Warden Shields and Leliana Item Set mods to use regular materials and tint maps so they could be dyed with this mod. I hope that eventually other item modders will consider doing this as well.

@Geopi/Killer B: The settings for the black in the default custom 1 tint are: diffuse - R: 10, G: 10, B: 10, opacity: 2.0, specular - R: 51, G: 51, B: 51, opacity: 2.0, intensity: 1.0. With dark colors on shiny metals, the specular often has much more control over the final look. I also plan to update the online tool at some point so that you can save/link to saved tints, so people can easily share tints they've created and so that I can provide settings for all the default tints as a starting point. The biggest limitation on adding default colors is really just the dialog menu system, but I think I have room in there for a few more if I reword some things so I'll consider adding black & white to the default colors.

#9
Epoch29

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Hey, this was a good idea. I'll download it later and endorse it if everything works right.

#10
kayinv

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Well I really can't give this an endorsement until the dye system works for custom armors. TnT, Rashanta's, re-skins - none of them work right now. = Keeps saying that the "material item can not be recognized", which I guess makes sense since they aren't vanilla armor.

Does the armor have to be a certain type of material? Like dragonbone or silverite? Most of my characters are rogues and mages, so I have a lot of gear that is just clothing.

Weird thing though, I was trying this out on one of the sexy mage robes re-skins, for the apprentice and mage robes, and of course they don't work. But I take the item over to the winter forge and you can change the color there through THAT system. I don't know how the winter forge and your dye kit differ, but I'm guessing the dyes are only effective on gear that have a variation of colors in the game. This require an extra texture map to make the armor change colors. I thought that was all connected to the armor material...but maybe I'm wrong?




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