But I take the item over to the winter forge and you can change the color there through THAT system. I don't know how the winter forge and your dye kit differ, but I'm guessing the dyes are only effective on gear that have a variation of colors in the game.
It's been a while since I used Winterforge but I know of no way it could actually re-tint a custom item texture unless that custom item already provided tint maps and the Winterforge was aware of the item's custom materials, which is basically the same requirement here. If anyone can provide a counter-example to that, I'd love to study it...
So would I.
@kayinv: As nezroy said, TWF pretty much use the same trick but including a bunch of variations of the existing materials. Scripts have no pull over the tintmaps property of each material, so basically all we can do is change the material to another predefined material with the same name and stats but with a different tintmap.
Nezroy system is just much more well-thought than mine, which may be why it seems to work differently. :o
So I guess I would need more details about exactly what is happening in your setup to know why it isn't working for you. EDIT: Specifically - version of game (1.02 or 1.03/awakening?), name of robe item being dyed, character gender/race, has the item ever been affected by other mods (winterforge, etc.?), do you get any errors when trying to dye the robe (unrecognized material?) or does it just not work... um... I guess that would do for starters
Yep... If an item material was changed with TWF before the DyeKit was used, the material would indeed end up not being recognized because of the TWF materials themselves. You'll get logs like this :
Script nez_dye_apply: BEGIN
Script new color: 5
Script existing material: 5680037
Script existing color: -1
There isn't much to be done about it I guess, aside to falling back to material rules when the scripts can't identify a known material. For instance, no matter what the material ID is, if the material rule is 7 that's Dragon bone for sure. But since some modders also create new material rules for their custom items, even having this kind of fallback in the code wouldn't necessarily make miracles without some support from other custom mods authors. :/



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