Have you tried with Bodies_stay_remove? Mod is quite old. Might be possible that appearance changes are incompatible with new patches. Unfortunately I won't have time to test it in next few weeks so I'd appreciate feedback.
Flash Creatures Rescale
Started by
Site Bot
, Jul 02 2010 12:58 PM
199 replies to this topic
#161
Posted 19 April 2011 - 09:01 PM
#162
Posted 21 April 2011 - 12:46 AM
The quests advanced correctly with the Bodies Stay Remove APR Base. My suggestion (as a non-modder) is just to make that the default APR base for FCR and make anything having to do with Bodies Stay optional.
#163
Posted 08 August 2011 - 03:21 AM
This works with all the DLCs but not awakening? I really want to use this but if it doesn't work with Awakening I'm going to be a bit disappointed once I get there.
I'm planning on using Combat Tweaks as well but as far as I can tell, there's no other mod out there like this one that changes the creature ranks like this. Other mods just rebalance the attributes of the ranks themselves which is not what I want.
I'm planning on using Combat Tweaks as well but as far as I can tell, there's no other mod out there like this one that changes the creature ranks like this. Other mods just rebalance the attributes of the ranks themselves which is not what I want.
#164
Posted 13 August 2011 - 10:16 AM
Currently this mod doesn't support Awakening. I plan to eventually add support for expansion pack, but now I'm working on other mod for The Witcher. When I finish it I'll get back to DA:O.
#165
Posted 09 October 2011 - 09:13 PM
woah did I have a bad reaction from this mod mixing with one of my others....the fights were not possible to win. I am not sure what is causing the mixture to make it so hard that it is unplayable....and I am used to wicked hard fights testing Quests and Legends while playing on nightmare. I love the different colors on the names and the concept but until I find out why it reacts and scales the fights so overpowered, I have to delete this folder.
*EDIT*
Ok, found the issue. It was reacting badly with Slink's. I had slink's difficulty set very high and then when you add this mod, you feel like you just became someone's b**ch in prison lol. I turned slinks' down a tad and now it is just really hard which I like. I believe the guy that posted about too much gold needs to adjust his slink's drops. I would be a dime on a dollar that is what is causing him to have too much gold.
*EDIT* #2
I actually had to turn it back up a notch after Lothering. It seems that your advice not to use the difficulty folder til after that was good.
*EDIT*
Ok, found the issue. It was reacting badly with Slink's. I had slink's difficulty set very high and then when you add this mod, you feel like you just became someone's b**ch in prison lol. I turned slinks' down a tad and now it is just really hard which I like. I believe the guy that posted about too much gold needs to adjust his slink's drops. I would be a dime on a dollar that is what is causing him to have too much gold.
*EDIT* #2
I actually had to turn it back up a notch after Lothering. It seems that your advice not to use the difficulty folder til after that was good.
Edited by XTR3M368, 10 October 2011 - 10:00 PM.
#166
Posted 12 December 2011 - 01:42 PM
I was playing through a new game with FCR, got to Redcliff and found Teagan naked. It seems the gen_im_arm_bot_hvy_kng2, gen_im_arm_cht_hvy_kng2 and gen_im_arm_glv_hvy_kng2 are not being referenced correctly. I can't find those armor references in the toolset, but from the name I assume they're Cailan's armor from Return to Ostagar (which makes sense since the toolset doesn't display dlc stuff without effort). Either way they don't seem to be referencing correctly. Now it may be a conflict with another mod, I have something like 124 mods running, but I wanted to give a heads up anyway. I manually edited the teagan uti and swapped out the kng2 armor with Ceremonial armor set. Admittedly that cuts Teagan's armor value in half, but it's the armor that Eamon wears at the Landsmeet so I thought it suitable. The only other logical choice would be the Heavy Chainmail he wears in the first Landsmeet cutscene, but even on max tier that's about the same armor value and the Ceremonial Armor set is more distinctive.
#167
Posted 21 December 2011 - 09:59 AM
Well, good mod. But it's making game very hard. I had to disable it for origin. Normally i played on nightmare and ostagar was actually very easy. Now i'm playing on normal and i had to reload several times when fighting three genlocks. I'm already afraid of Redcliffe
P.S. Does it make Broodmother, Genlock forge master, Branda, Caridin, and Ancient darkspawn, harder or easier? And what about Archdemon? Is he easier or harder now?
P.S. Does it make Broodmother, Genlock forge master, Branda, Caridin, and Ancient darkspawn, harder or easier? And what about Archdemon? Is he easier or harder now?
#168
Posted 03 January 2012 - 08:27 PM
It appears that the mod's 'HP decrease' module somehow kills tooltips. Many tooltips (check Mighty Blow for example) lose their 'description' part.
#169
Posted 06 January 2012 - 07:36 PM
@VanillaUps
What other mods are you using? You are the first person to report such issue.
@KuroNekosama
Do you use the required Improved Atmosphere mod mentioned in mod description? This is the mod that changes community items. Without IA installed such errors will occur. Of course, it's possible that it's a conflict with another mod doing the same thing.
What other mods are you using? You are the first person to report such issue.
@KuroNekosama
Do you use the required Improved Atmosphere mod mentioned in mod description? This is the mod that changes community items. Without IA installed such errors will occur. Of course, it's possible that it's a conflict with another mod doing the same thing.
Edited by Flash_in_the_flesh, 06 January 2012 - 07:41 PM.
#170
Posted 12 January 2012 - 10:55 PM
I don't think my enemies are levelling up with me - i got survival to rank 3 to have a look see, and it's true - enemies were ranging from 1 (wolves in brecilian forest) to 3 (werewolves) and were a complete pushover considering i was level 8/9... the only mods im using that affect gameplay are this, Combat Tweaks and Improved Atmosphere : /
Pls help, i can't figure out for the life of me what would stop enemies leveling with me... : /
Shame that I am unable to use this mod - i found no solution to my problem...
Pls help, i can't figure out for the life of me what would stop enemies leveling with me... : /
Shame that I am unable to use this mod - i found no solution to my problem...
Edited by keke270, 21 January 2012 - 12:56 PM.



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