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#1101
maxillos

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Ok, I have a strange problem. The feet for my character suddenly haven't been switching to the wolf feet. If I make a new character they show up, and the npcs that use this race have them, but my character doesn't. I even tried changing race and changing back, but that doesn't work either. They used to work just fine. Is there a command or something I can use to re-equip them?

#1102
DrakeTheDragon

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In response to post #15316745.

Which version of the mod are you using?
I thought I made the V5 beta ESP scripting fail-safe in this regard, but I could be mistaken.

I recall the 'old' scripting did indeed have trouble with triggering the feet equipment after switching your race to the Wolven Anthros.
There's far too many race-dependant attributes and properties which do 'not' apply when the race isn't switched the true way, which unfortunately is the way that will mess up all your stats and reset all your progress when used.

#1103
maxillos

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In response to post #15316745. #15322255 is also a reply to the same post.

I am using the V5. I think it may be an issue with another quest mod, "Fall of the Ayelids" which features armor that is at one point forced to be equipped and later on this bound armor is removed. Perhaps the same thing that removed this from the armor also removed it from the feet.

#1104
DrakeTheDragon

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In response to post #15316745. #15322255, #15322440 are all replies on the same post.

I just re-checked the V5 beta ESP and my scripting in it, and it's all taking place inside a Quest script, that means endlessly looping, repeatedly checks the race for being one of the Wolven Anthros and if so, adds the feet and legs and everything as well as the control tokens, and if not, removes all these, and this is happening over and over and over again all the time. You can switch your race back and forth however you want, you will never be without the custom bodyparts and the control tokens.

The control tokens' script runs once each frame and equips the custom bodyparts whenever the slot they're meant for is empty, that is as soon as you unequip whatever you were previously wearing there. It happens only in GameMode though, so no being inside menus while waiting for it to happen, like in the inventory screen for example.

This, and the Quest Script doesn't have an "fQuestDelayTime" set each run, so it's left at default, which is around 5 seconds, as in run again every 5 seconds. Not exactly instantly, so it could be you're simply not waiting long enough for the swap to take place. Or perhaps the Quest itself somehow got 'stopped', which will make the script stop as well, of course.

According to the race you chose the Quests' names are "WolvenAnthrosModMainFrame", "WolvenAnthrosBrownModMainFrame", "WolvenAnthrosWhiteModMainFrame" and "WolvenAnthrosBlackModMainFrame", and they should all be running all the time. You could use the "GetQuestRunning" command in console to check if they still are. And while you're at it, using "sqv" followed by the questname will give you an overview of all script variables of the quest and their current values. If "Onlyonce" is >0 or you have the Wolf Call spell, then you'll also have the custom bodyparts and the control token.

If you have the token, it will equip the custom bodyparts everytime as soon as the respective slot is empty.

This Bound Armor mod cannot really cause an issue, whether it's actual bound armor or a scripted approximation, as this mod won't interfere with items force-equipped on you or anything and will only equip its own bodypart items when a slot is empty. The removal of said armor can't really affect the control tokens or their scripting. While a forced removal of all items may very well lead to the custom bodyparts all of a sudden being missing, but this would automatically be rectified after another race change back and forth.

#1105
maxillos

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In response to post #15316745. #15322255, #15322440, #15331335 are all replies on the same post.

ok, thanks.

#1106
Zrika

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By now I must be a sort of bug-magnet. Here's a strange one for ya.

Installed each file as instructed. v3,v4, invis wolf fix, v5. Grabbed the body types. So I load up my game and...

One even though I got the custom race fix, for some reason the dark elf will not talk about guards coming. (I'm sure it's not this mod but I do need to explain anyway. XD) So instead I make a Khajiit(sp) toon and use it till the end of the sewers. Change my race to wolven anthro or white wolven anthro, Yep. I only got those two options. No brown or black options. Now I finish and go outside to be able to take off the armor I had to see if the wolf feet would show. Negative on that from both wolf antrho and white wolven anthro, Fur does not come up either. I go to look at my powers to see if I can turn into a wolf. Also a negative I have no power for it. However I do have he wolf howl power. Which is maybe the only thing working. XD Anything I might have done wrong? (also starting a new game as a wolven anthro is the same. I do get random ctd's from time to time though. I think it's the script trying to work but failing.)

And yes I have the latest OBSE. But now I also have the full Oblivion steam version with all dlcs. I might be able to switch back to a disk version.. But I think it should work with the steam version. Any insight is appreciated. And will be using your dragon race in the meantime after I put the files in the game and pray they work. XD (I have horrible luck with Oblivion even though I love it. T^T )


#1107
DrakeTheDragon

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In response to post #15791645.

Well, that's a strange one indeed.

For the first, you're right, Custom Race mods such as this one usually do not in any way interfere with the race detection algorithm used by Valen Dreth in the prison cell. Using a Custom Race requires also using a Custom Race Fix, or Valen will not recognize the race and the main quest will not go on. What could make a Custom Race Fix fail is any other Custom Race Fix or different Custom Race mods which "do" alter Valen Dreth' race detection to only include their's and in turn possibly disable all others from being detected. That's why it's usually not done to add your own race to it from inside your Custom Race mod, when there's already well-used generic mods to this purpose out there, and your's will only be going to mess them up.

Not sure what it could be that's causing it here, but it could be anything from a mod conflict with other mods accidentally or intentionally changing this to some changes still being stored inside your Bashed Patch and it having to be recompiled first in order for them to become updated to your new load order. As a rule of thumb, "always" recompile your Bashed Patch whenever anything in your load order changes, be it a new plugin, a removed plugin or a simple change in order. The Bashed Patch will store almost all of it and can undo any such changes otherwise, if not recompiled.

There should indeed be 4 Wolven Anthros sub-species inside the selection screen, and I wonder what could be causing only part of it to become available. It have always been these 4, so it can't be an outdated plugin not overwritten by the latest version here either. I've witnessed people reporting similar issues already to other Custom Race mods, but I can't remember any obvious reasons, causes or solutions.

You must have the latest version of the game (1.2.0416), using Steam and everything, or even OBSE won't be working at all. So an incompatibility between the plugin and the game (pre-1.2 games cannot use plugins created by the 1.2 CS, but sometimes it works and then only parts of the plugins' additions/changes are in effect) can't be the reason here either.

Changing one's race in mid-game is known to have rather detrimental effects to your game records. Most abilities and powers/spells of a race will not get added when one's not using the skill-and-progress-resetting "done"-button, other races' ones getting removed will also not happen.
But if it's the same when starting a new game, this can't be it either.

If the scripts are trying to work and failing, this can be observed by a bunch of error spam inside the game's console. OBSE's making it rather simple to detect any run-time script errors by this.

Disc version or Steam version shouldn't be making any significant difference here. Both will work quite fine with OBSE and the mod. But using Steam Oblivion does indeed come with some additional "pitfalls", let's call it.

Getting OBSE to run inside Steam Oblivion is different than with the disc version. The "obse_steam_loader.dll" was created in cooperation with the Steam devs in order to enable exactly that, but this means using the "obse_loader.exe" when running the game in Steam will not have an effect anymore. Instead one needs to enable something called "Steam overlay ingame"(?) or what it was and needs to make especially sure OBSE's code injection has indeed took place.

Mods checking for OBSE and its version are best to verify this, like my Anthro-Dragon race will yell at you, if it's not found or of an insufficient version. This one will not. There was a rather nagging "reminder" only, always complaining about the requirement of OBSE, but never actually "checking" whether it was existent or not. People started complaining, and I since removed it from the V5 beta plugin. It didn't really serve a purpose so far anyways.

When a non-OBSE game tries to run an OBSE script, the 1st function it doesn't recognize it terminates the script. There's no error and no warning, and it's also only this script, not any others. So a mod having only part of its scripted functions working often is a sure-fire sign of OBSE missing.

Additionally Steam's having some trouble with getting "replacement" files used by the game, as the BSA files with the original game resources coming from Steam will have a far more "recent" file date than any replacer mod could ever have, and as such will ignore any such attempts by "older" loose files in your data folder, Archive Invalidation applied and working or not. File date trumps everything in priority decisions.

But this mod doesn't have any "replacement" files for Vanilla game assets, it just "adds" new resources, so this isn't exactly a reason for the problems described here so far.

Edited by DrakeTheDragon, 23 June 2014 - 03:03 PM.


#1108
Zrika

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In response to post #15791645. #15857860 is also a reply to the same post.

Okay so since then I've tried many things. Had to re-install Oblivion about.. 3 times in my efforts. I'm not sure what's up with that dark elf. The wolven anthro at the time was the only custom race mod I was running. If anything I think he's just getting back at me for killing him later in Skyrim. (Mods ftw. XD) That's not really a problem anymore anyway since I grabbed an alternate start mod. I have read the OBSE readme to set it up for steam and was able to kinda use your race mod to see if it was running correctly or not. However it seems for that I have different problems with that. I think the storms in my area are helping me get bad downloads so I will go with that thought for a bit and not raise alarms. Though from my laptop (since I used the laptop to play my disc version of Oblivion) I tried to use the wolven anthro files I had in the laptop and brought them over to this computer. (Since the race worked correctly in it.) From that I gained the other wolven anthros in my race menu. But feet,fur and wolf form scripts still did not work. After the third reinstall I decided to download another race mod and then added the wolven anthro in after seeing if that one worked. By doing that I was able to sorta Glitch the previous race's beast feet into the wolven anthro toon. (I used Qaws Race Pack. XD ) I am aware that changing a PC's race during game is detrimental but I also kept the previous race at it's default so it wouldn't cause problems. (As in I didn't raise any skills and what not) Still can't get wolf form to work but eh. At least it's not causing CTD's right now so i'm content in playing. Once the storms pass i'll try a re-download and see if the storm was causing me to grab bad downloads.

If this helps I'm using robet's 52V and HGEC(sp?) instead of the one asked for in this mod. Because they are the "newer" or the ones requested by clothing mods if I need to change those then I can do that.

As for the files given by steam that could be a problem for the body replacers needed to run this mod. If there was a way to use the disc and be able to grab the dlcs from steam then I could do that and maybe it could help the problem a bit. (However I'm not sure if that's possible or not. ^^; )

On a side note. I don't use Bash or whatever it's called (I don't remember names well) as I did not need to use it previous on my laptop or my old computer. If it's needed however I will use it to help get these mods working right.

Thanks for replying to my odd problem message. It seems I am indeed a bug magnet and I apologize for it.


Edit: Fixed. OBSE was failing in the background(It was working at some points and not at others off and on. O-o). Got that fixed and now everything works. ^^

Edited by Zrika, 27 June 2014 - 04:54 AM.


#1109
Lucario911

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I'm sure you get this report a lot, but when I play as a wolven, everything is fine, except the fur.. >.< The fur is all.. well, buggy-looking and 'hard'/'thick'. like thick spikes or something. There are some pics in the gallery that shows this bug. I've tried a lot of ways to fix the fur, but nothing so far... I was wondering if there's anything I can do? Even if the fur could be disabled, it'd look okay; but i fear that this won't be a solution; so if anyone could give me some assistance, I'd greatly appreciate it.

#1110
DrakeTheDragon

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In response to post #18626709.

Oblivion is 'horrible' with layered transparency, even more so different from graphics card to graphics card actually. It could be the shaders currently in use, or an ENB's doing, or maybe it's just the way it is to the best of your current graphics card's possibilities.

If you could point out the images you're referring to or maybe upload some screenshot of your own, I could have a look and see what's up with it.
(You might have to upload the image to somewhere else than the User Images here though, as I don't remember if Tiffawolf still has to confirm them before they show up or not.)

But for what it's worth I see no image in the gallery displaying a different result than what is normal. There are some rather extreme color settings it appears where the fur patches look like almost opaque (I'm talking of the couple images with red-brown or orange fur right on page 1), but I can still see the individual hair strands, which means the texture itself is absolutely fine, it's just the color displacement putting it off.

Disabling the fur always is an option, if it's really too displeasing for one's eyes. I uploaded versions for certain bodies without the fur patches already in the past, as you won't be the first one asking for it. The links should be somewhere inside those comments here on several occasions, but I'm going to try and figure them out myself as well next. (It's been several years since I last looked at these, so it could take some time to remember where I put them. Sorry for the delay.)




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