Amazing mod, thanks.
Jojjo Weapons
Started by
Site Bot
, Jul 08 2010 01:06 PM
368 replies to this topic
#41
Posted 10 July 2010 - 03:01 AM
#42
Posted 10 July 2010 - 03:21 AM
@Martique
Unfortunately I probably won't be getting around to converting any of the armors for the Jojjo mods. With work, school, and all the new games coming out this year I doubt I will have the time :/
@drichie
I could make them faster, but considering the the weapons size it would be very unrealistic. Besides after you have Haste and Momentum there really isn't much need.
@shiyunwang
Lich King Armor Sword Staff n Shield: http://www.dragonage...ile.php?id=1409
@kayinv
Yes, I have Jojjo's permission to convert his work. I had had permission and been working on this before the other mods had been released. It took me longer then I had planned because I decided to add the elemental variants and for the Max plugins by Eshme to support weapontrails.
@Banion
If you look under the Usage section of this mods description there is a link to an article that explains how to enable and use the console.
Unfortunately I probably won't be getting around to converting any of the armors for the Jojjo mods. With work, school, and all the new games coming out this year I doubt I will have the time :/
@drichie
I could make them faster, but considering the the weapons size it would be very unrealistic. Besides after you have Haste and Momentum there really isn't much need.
@shiyunwang
Lich King Armor Sword Staff n Shield: http://www.dragonage...ile.php?id=1409
@kayinv
Yes, I have Jojjo's permission to convert his work. I had had permission and been working on this before the other mods had been released. It took me longer then I had planned because I decided to add the elemental variants and for the Max plugins by Eshme to support weapontrails.
@Banion
If you look under the Usage section of this mods description there is a link to an article that explains how to enable and use the console.
#43
Posted 10 July 2010 - 03:36 AM
Lich King Armor reads "unkown file type". I want to know this file. And not to be a jerk, tutorial is in a dif language and/or diff windows setting...like i said, i just play homie. Im not a complete r-tard but Im still not on the mod-making level, so please help a brother out or make these things like download, install, fun-time, yay! otherwise, whats the point
p.s. i love you and mashed potatos
p.s. i love you and mashed potatos
#44
Posted 10 July 2010 - 04:53 AM
Oh man.. It quite complicated to add that armor into a warrior character. Confused....
#45
Posted 10 July 2010 - 05:19 AM
I would love to see you convert the lich king armor. cause your conversions look more detailed and wicked. cheers to you mate! too bad you're busy now.
#46
Posted 10 July 2010 - 05:19 AM
sorry double post! >.<
#47
Posted 10 July 2010 - 05:33 AM
omfg u did great work on TES now Icant wait to see some DA mods from u
#48
Posted 10 July 2010 - 07:42 AM
but do haste and momentum stack?
#49
Posted 10 July 2010 - 12:49 PM
It's a great mod to be sure, but most of the two handed weapons don't work with the faster 2h weapon attack mod. You can use them, but what I mean is that they swing at normal speeds. The two handed axes work with it, but nothing else.
Maybe a quick fix for this, please?
Maybe a quick fix for this, please?
#50
Posted 10 July 2010 - 02:29 PM
@drichie
Yes, they do stack together. There is a bug in core_h.nss resulting in the loss of any attack speed bonus if the speed modifier is higher than 0.5. Activating Haste + Momentum corresponds to a speed modifier of 0.55, resulting in the loss of the speed bonus. Activating Haste + Momentum + Precise Striking results in a valid speed modifier of 0.45.
@Kenngarr
The reason that mod does not work on the greatswords is because they are not default greatsword variations. Each are actually a whole new weapon class with all the same properties. I had to do this in order to add the scabbard. For some unknown reason each had to have its own type for the icon to be different. Changing the icon in the toolset would strangely result with error. Unfortunately that mod would have to be changed in order for it to give its speed increase.
Yes, they do stack together. There is a bug in core_h.nss resulting in the loss of any attack speed bonus if the speed modifier is higher than 0.5. Activating Haste + Momentum corresponds to a speed modifier of 0.55, resulting in the loss of the speed bonus. Activating Haste + Momentum + Precise Striking results in a valid speed modifier of 0.45.
@Kenngarr
The reason that mod does not work on the greatswords is because they are not default greatsword variations. Each are actually a whole new weapon class with all the same properties. I had to do this in order to add the scabbard. For some unknown reason each had to have its own type for the icon to be different. Changing the icon in the toolset would strangely result with error. Unfortunately that mod would have to be changed in order for it to give its speed increase.



Sign In
Create Account

Back to top







