Trails of Cyrodiil Patch CollectionA series of patch files to repair conflicts between Trails of Cyrodiil
and Unique Landscapes mods.
Trails of Cyrodiil Patch Collection
Started by
Site Bot
, Oct 11 2014 12:19 AM
11 replies to this topic
#1
Posted 10 October 2014 - 10:09 PM
#2
Posted 11 October 2014 - 04:33 PM
Dnm you, mhahn! Why do you keep making so good patches!!!
I thought I could live in peace with my crappy setup, but then this came and now all the landseams and clipping issues are fixed, THANK YOU!!!!
Do you know how long it took me to find those incompatible mods? Too long, and yet you found and patched them ANYWAY!!!
(Just joking, Thank you much for this. I really need ToC, for I rather walk around in the wilderness than fast-travel.)
I thought I could live in peace with my crappy setup, but then this came and now all the landseams and clipping issues are fixed, THANK YOU!!!!
Do you know how long it took me to find those incompatible mods? Too long, and yet you found and patched them ANYWAY!!!
(Just joking, Thank you much for this. I really need ToC, for I rather walk around in the wilderness than fast-travel.)
#3
Posted 11 October 2014 - 04:38 PM
Thank you Sir! I take great pleasure in mucking up everyone's load order!
#4
Posted 16 October 2014 - 10:38 PM
You do know that you've just completely redesigned mine
#5
Posted 17 October 2014 - 12:07 AM
Hahaha...was wondering when you would get around to this. Hope it all fits together well.
#6
Posted 20 October 2014 - 09:44 PM
Gonna post up a picture. Got some tears I never noticed before in the eastern peaks region, but this one isn't a tear, it's floating objects everywhere.
Thanks for the patches.
Thanks for the patches.
#7
Posted 20 October 2014 - 10:00 PM
Hate to say it but Eastern Peaks is full of floating objects. i grounded a lot of them as I was patching. Can you give the cell coordinates for the floating items so I can take a look? As for tears...could be anything else you have installed. These patches cover huge areas and any other mod making edits could potentially cause them. But send me coordinates for any of those as well and i'll double check.
#8
Posted 20 October 2014 - 10:07 PM
Yea, was kinda afraid of that. I'm always installing new mods so while I didn't notice it last time, doesn't mean a thing to this visit.
Appreciate the patches though, amigo. Good work on your end.
Later
Appreciate the patches though, amigo. Good work on your end.
Later
#9
Posted 22 October 2014 - 01:22 PM
Today I've sat down to happily install this mod and... I gave up
I feel stupid, but can I merge various UL patches if I want a merged trails and various ULs combo so that I have the minimum number of slots occupied? (eg. one for each UL, one for Trails merged, and one for merged patches?)
I feel stupid, but can I merge various UL patches if I want a merged trails and various ULs combo so that I have the minimum number of slots occupied? (eg. one for each UL, one for Trails merged, and one for merged patches?)
#10
Posted 22 October 2014 - 03:18 PM
In response to post #19132724. #19132874, #19268584, #19270439, #19421054 are all replies on the same post.
Hey Mac,
In theory...yes you should be able to do ...whatever merge you are looking for through TES4Gecko. There are some inherent difficulties with merging patches though, which may require additional CS work and subsequent cleaning. Send me a PM so I can understand exactly what you are looking for.



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