Adweril Posted October 11, 2014 Share Posted October 11, 2014 Hello, I'm importing the Skyrim main character animations into 3dsmax 2012 using the NIF Importer/Exporter.I'm using the vanilla skeleton.I converted the animations using hkxcmd mentionned in many tutorials. My problem is that the imported animation doesn't animate the fingers... For example, the h2h_idle (3rd person) correctly animates the body, but hands are not. 3dsMax (hand opened):http://i.imgur.com/dFFYQGe.jpg In-game (hand closed):http://i.imgur.com/GCUAPPf.jpg How can I get the fingers closed like in-game ? Am I missing an import ? I assume the hand/fingers get their animation from another file... Thanks for your help Link to comment Share on other sites More sharing options...
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