Dungeons and Dragons Flametongue and Holy Avenger by Allomerus
Adds two vintage D&D swords, The Flametongue and the Holy Avenger, to A Fighting Chance in the Imperial City.
Dungeons and Dragons Flametongue and Holy Avenger by Allomerus
Started by
Site Bot
, Oct 11 2014 07:29 PM
12 replies to this topic
#1
Posted 11 October 2014 - 07:16 PM
#2
Posted 11 October 2014 - 09:40 PM
There is some kind of hentai sword that had a full time blue flaming effect, I wish I knew something about Oblivion modding so I could tell you how that was done.
#3
Posted 12 October 2014 - 01:47 AM
Oh man, what can I say but... roll for initiative! Heh.
Nice job on doing this. From the shots you posted up it looks like it does an amazing amount of damage on just base damage alone. Is that from an overhaul mod or something? Kinda hoping that the base is more in line with vanilla's scheme of things more or less.
Thanks for the donation to the community.
Nice job on doing this. From the shots you posted up it looks like it does an amazing amount of damage on just base damage alone. Is that from an overhaul mod or something? Kinda hoping that the base is more in line with vanilla's scheme of things more or less.
Thanks for the donation to the community.
#4
Posted 12 October 2014 - 02:28 AM
Actually, the base damage of the weapons is the product of a crapload of modifications - none of wich actually alter this mod's weapons - that make the game more edgy. I don't remmeber which mod exactly does that, but the Flametongue should have about the same physical stats as a daedric longsword.
The holy avenger, being much slower, will hit harder than a claymore, but its damage per second when swinging wildly will remain the same.
Glad you liked the models thought!
The holy avenger, being much slower, will hit harder than a claymore, but its damage per second when swinging wildly will remain the same.
Glad you liked the models thought!
#5
Posted 12 October 2014 - 02:33 AM
There are actually quite a few swords that have that effect. Personally, I'm really, really not a fan of them. The way particles are handled in Oblivion pretty much sucks IMHO (not the modders' fault, it's just the engine that's wanting), so I stay away from it. I lack the NifSkope alchemy competence anyway... But it is my firm belief that a good mixture of specular/bump mapping is "better" that just particle effects, because they produce a sleeker look. Ergo, I won't add flames to the flametongue. Yeah, I know, it's lame, but that's just the way I roll...
#6
Posted 12 October 2014 - 02:51 PM
Understood. Thanks for taking the time.
#7
Posted 12 October 2014 - 04:16 PM
Good job on the weapons, but IMO the way they look is too bright and sticks out too much for me, they do look good but I just don't like how they stick out, will still endorse though!
#8
Posted 12 October 2014 - 04:47 PM
Pleasure mate, have fun searing peasants!
#9
Posted 12 October 2014 - 04:51 PM
Ya I get what you mean. Being slightly colorblind, I've always had issues getting my stuff to look "lifelike". It's all a question of subtle hues that elude me. Quite honestly, if I could have some underpaid monkey that does my textures for me, I'd be quite happy. But at least I know what orange looks like, so I hot that going for me, which is nice...
Thanks for the endorsement!
Thanks for the endorsement!
#10
Posted 13 October 2014 - 06:12 PM
YES
YES
MAKE MORE D&D THINGS
MORE
YES
MAKE MORE D&D THINGS
MORE



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