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Saruman's Tower


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#11
Clashhewhe

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Haven't commented on anything in a long time. This is dark and gothic and I love it. Well done!
Edit - my husband and I both put this mod into our games as the only new mod in quite some time. Unfortunately we both had to completely reinstall our games from scratch. Every npc in the game quit speaking and there was no undoing the damage. Would reinstall the tower if that problem is resolved.

Edited by Clashhewhe, 20 October 2014 - 09:29 PM.


#12
Zetman20

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Looks great.

#13
Impulseman45

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I could convert the the architectural models to Skyrim, but as far as any of the other assets no, as they are Oblivion assets. Also I can't do anything with armor or clothes. If permission is given I could do it as a resource.

#14
crisandleon

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Wow, epic! Is this from MERP?

#15
ElderScrollsFan001

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I found that farmesh cases me some slow down when facing it anywhere on the map even in the cities . Also with in being named BravilHouseLOD_far it caused some conflicts. Deleting BravilHouseLOD_far.nif it solves the issue, but i really like to see it in the distance. Is there a way to optimize it with smaller file size and eliminate the conflicted file name?

Edited by ElderScrollsFan001, 18 October 2014 - 09:07 AM.


#16
Boerner

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A lot of work was undoubtedly was into it and the end result looks really good. The interiors are decorated nicely too. As a LOTR fan I really like it. But the mod has a lot of dirty edits, original cell names are now in a forgeign language and the far mesh as stated before is very unoptimized as well as the actual mesh. You also unnecessarily replaced the BravilHouseLOD_far object and created a new one to replace it which causes a lot of conflicts. I suggest you use The Construction Set Extender to see all your edits highlighted or preferrably TES4Edit to clean them all out. I wouldn't recommend using this in its current state.

#17
VincentPacceus

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In response to post #19302439.

I don't mind if you convert my tower model (exterior/interior) to Skyrim. Just credit me and mention the mod for Oblivion as the original one.

#18
VincentPacceus

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In response to post #19303484.

Thanks for your hi rate! And no, I made the tower exterior/interior models approximately 2 years ago, all by myself. I mentioned all resources I used in credits and in the readme file.

#19
VincentPacceus

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In response to post #19305094.

I see you inquired much about the thing. Yes, there is such detail, but that is quite a long story, if you ask me why BravilHouseLOD. Actually, I was making it long ago, and don't even remember all the details at the moment. But the thing is: at that time it was the only way for me to make the tower visible in the distance. Who knows, maybe I'm not so good in TES Construction Set, but I looked at the result and was satisfied with it. I didn't see much lags, and houses in Bravil were not visible behind huge walls all the same. I did try to make the far-model more low-poly, but something got not very right, and it was too much deformed as a result. So the logical decision was to leave all as it was.

Anyway, I've taken in account your message and will try to solve the issue.

#20
ElderScrollsFan001

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In response to post #19303484. #19315109 is also a reply to the same post.

I have merp you can differently see there difference in the "Two Towers" pun intended




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