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Saruman's Tower


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#21
ElderScrollsFan001

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In response to post #19305094. #19316034 is also a reply to the same post.

i tried to rename the model which didn't work as i could figure out how make to object show up


TES Construction Set extender makes modding a ton more easy it might help you out




#22
VincentPacceus

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In response to post #19306039.

Thank you for your remark. I didn't really know that some names are changing where unnecessary. You see, I made all this using not the english version of Oblivion, and during the work I made many-many changes. You can see some partial answers to your observations in my reply to ElderScrollsFan001. I've taken in account your message too and will try to do smth with the mod. But: if talking about the actual mesh, I scarcely will change it, sorry.

#23
Impulseman45

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In response to post #19302439. #19314629 is also a reply to the same post.

Cool, I will do a convert ASAP. I will give you full credit and point back to this mod as the source. I will assemble the tower and furnish it with Skyrim assets that are equal to what you used in this one. But it will be just a resource that someone can place in world and build a mod around. Great modeling by the way.

Edited by Impulseman45, 18 October 2014 - 11:08 PM.


#24
VincentPacceus

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In response to post #19302439. #19314629, #19324719 are all replies on the same post.

Good, but currently I've received some complaints about the bad optimization of the mesh, so I'm going to fix that problem and upload 1.1 version. I recommend you to wait some time and take my tower from there. It shouldn't take long, I'm already working on it.

#25
Boerner

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In response to post #19306039. #19316489 is also a reply to the same post.

I understand, but you could at least remove the collision from the distant LOD mesh. The player will never bump into it anyway.

#26
Jimmitheking

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This mod looks awesome!
I tried downloading it but when i got it installed there was a bug where NPCs didnt have voices. they spoke to me, but only the subtitles worked.

#27
Impulseman45

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In response to post #19302439. #19314629, #19324719, #19335034 are all replies on the same post.

Those optimizations will not effect the models for a Skyrim conversion. To convert to Skyrim a have to remove the collisions anyway and build new ones, that will be optimized for Skyrim. I have a tool that does it all for me. I will have a look at the meshes in 3DSMAX and make sure they are optimized in there first.
There will be a delay as for some reason 3DSMAX has chosen to south so I have to reinstall it. I can convert without it, but I can't optimize the meshes without 3DSMAX. Stay tuned.

Edited by Impulseman45, 19 October 2014 - 11:35 PM.


#28
GBRPluss

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Take a look- this mod need it)

http://www.nexusmods.com/oblivion/mods/45631/?

#29
tunturiturpa

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My god, this mod must be epic!

#30
VincentPacceus

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In response to post #19363354.

Thx, I've already fixed that problem. Check out the new version ;)




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