Relevant Scrolls and PotionsThis mod increases the strength and therefore the usability of all scrolls and potions.
It also contains Alluring Potion Bottles v3 by jbvw which replaces the generic bottles in the game.
Relevant Scrolls and Potions
Started by
Site Bot
, Oct 18 2014 01:53 PM
16 replies to this topic
#1
Posted 18 October 2014 - 01:31 PM
#2
Posted 18 October 2014 - 03:24 PM
I usually consider them "Scrolls of Sell This For 30 Gold".
#3
Posted 18 October 2014 - 04:34 PM
Yea the default ones are barely worth carrying around. With this mod I've come to use potions a lot more. I hope you'll enjoy it.
#4
Posted 18 October 2014 - 05:34 PM
I'm surprised nobody has modded this before. Soooooooooooooooo many useless scrolls and potions in this game.
Good work, endorsed.
Good work, endorsed.
#5
Posted 20 October 2014 - 11:11 PM
I forgot to mention a mod I use in conjunction with the bottle replacer, I highly recommend this alchemy animations mod:
http://www.nexusmods.com/oblivion/mods/41308/?
http://www.nexusmods.com/oblivion/mods/41308/?
Edited by Mercer Meka, 20 October 2014 - 11:12 PM.
#6
Posted 21 October 2014 - 08:52 AM
If it's even half as good and reasonable as your ingredients mod you've got another adoring fan in me
Downloaded. I'm going to try it asap.
#7
Posted 21 October 2014 - 09:23 AM
#8
Posted 23 October 2014 - 03:24 PM
Looks very good, scrolls will have purpose. I wonder though is there any easy way to not use alluring potions portion of the mod (the visual part)? I use another potion replacer which I'm rather fond of.
Edited by CarlosS4444, 23 October 2014 - 03:25 PM.
#9
Posted 23 October 2014 - 06:42 PM
It should be pretty easy in Wrye Bash. You simply put this mod higher up (earlier) on the install list in the Installers tab. This way only elements not covered by your other mod get installed (including the .esp of course).
If your previous potions mod comes with its own esp., make sure that in your load order RS&P esp is lower than the other one. You should disable the old esp, otherwise you could add the Graphics tag to it so that everything except the graphic aspect of the old one is overwritten by RS&P.
I hope it doesn't sound terribly chaotic. I might come up with clearer explanation once the lager wears off ;P
If your previous potions mod comes with its own esp., make sure that in your load order RS&P esp is lower than the other one. You should disable the old esp, otherwise you could add the Graphics tag to it so that everything except the graphic aspect of the old one is overwritten by RS&P.
I hope it doesn't sound terribly chaotic. I might come up with clearer explanation once the lager wears off ;P
#10
Posted 23 October 2014 - 06:43 PM
Only a few minutes in, but it already seems that this is another must have for me



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