In response to post #20149040. #20158075, #20247184, #20247464, #20271124, #20271324, #20315824, #20316264 are all replies on the same post.
Thanks. Well, I'm pretty sure I figured out what is going on, and there are actually two issues, one on the side of PerMa, and the other from AOS.The Prismatic Beam loop sound issue is purely from PerMa. I tried testing a Skyrim Legendary + Unofficial Patches + PerMa load-order install, without AOS.
I started a new game, gave myself the Prismatic Beam spell book, and when I used the spell, the "crackling" sound was stuck immediately. 100% reproducible. I matched the sound to MAGFireBolt02ReadyLP.wav, and as explained above, I found that for the Prismatic Beam spell, that sound is used for both the ready and release stages. I noticed that sound being used twice as different than anything I've seen before, but didn't think much about it.
In the meanwhile, I had contacted KoRd KoRn, the author of AOS, and he said that the Prismatic Beam looping sound problem is due to MAGFireBolt02ReadyLP.wav being used as a spell release sound. That sound is defined as looping, and should not be used as a spell release sound, and when it is, it gets stuck because the trigger to stop the loop never happens.
Bigmike855 said he contacted T3nd0 about this - do you think I should also contact him with this detailed explanation of why it's happening? Any other spells set up similarly will also have the same problem.
As for the less common looping sound that occurs with followers or in battles with a lot of mages, that is actually related to a long-standing bug that is in the definition of the combat spell ready sounds in Skyrim itself.
This bug was addressed in USKP v2.0.4 back in May (look for "Bug #12778" in the USKP changelog).
Unfortunately, this was a few weeks after the most recent version of AOS (v2.1) was released, so AOS currently does not include that fix.
However, since I am updating / making new patches for AOS, I can assure you that the USKP fix for the looping magic sounds will be included in an upcoming update.



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