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Scene won't start?


Mattiewagg

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I've got a scene set up in my quest, which is set to initiate directly after another scene. The first scene works, but the second one (though setting the stage that should start the scene properly) never begins. I put a little debug script in my quest stage that starts the scene, but the Else notification is always shown:

If ArrestScene.Start()

     Debug.Notification("Scene started - arrest scene")

Else

     Debug.Notification("Arrest scene not started, but stage set properly")

EndIf

The property for my scene is filled correctly. All the aliases for my scene are filled correctly. I have an SEQ file generated, and the scene USED to work (can't remember what I changed, if anything). The previous scene has a timer action which sets the stage to 115, which contains the above fragment. Here's the scene that won't start:

 

http://i1295.photobucket.com/albums/b630/Matthiaswagg/Screenshot17_zps43fb9668.png

 

The debug in that scene is never fired, and also I get the "Arrest scene not started, but stage set properly" notification, so obviously the scene won't start but I can't for the life of me find out why. Anyone got any input or suggestions?

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Yeah I would think that the scene stop may be an issue if it's not somewhere there. I had something symilar happen to me. I think it has something to do with how the scene ends sometimes creates an infinite scene state if the last action is a package to stand somewhere for instance because that package will never end unless the stage set conditions it out
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Yeah I would think that the scene stop may be an issue if it's not somewhere there. I had something symilar happen to me. I think it has something to do with how the scene ends sometimes creates an infinite scene state if the last action is a package to stand somewhere for instance because that package will never end unless the stage set conditions it out

Alright I'll try that. Very strange it worked before though.

 

I'll test tonight.

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