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Where's my script?


soopytwist

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soopytwist - Hello!

 

As you found, there's no script folder in Fallout 3.

 

When you create a script, like any other changes made in GECK, they must be saved to a plugin (.esp).

 

When you want to save you go to File - Save & give your plugin a new name at which point it's added to your Data folder as an .esp that can be ticked in your load order & used in game.

 

If you're modifying an existing .esp in GECK (meaning you've marked it with "Set as Active File" in Files - Data) then you save changes to that plugin when you save.

 

GECK will also warn you if you have not saved & try to exit.

 

So as long as you saved after adding your script in GECK it will either have been added to a new plugin which you would have had to name or added to an existing plugin if you had that "Set as Active File" at the time of saving.

 

Hope this helps!

 

Prensa

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soopytwist - Hello!

 

As you found, there's no script folder in Fallout 3.

 

When you create a script, like any other changes made in GECK, they must be saved to a plugin (.esp).

 

When you want to save you go to File - Save & give your plugin a new name at which point it's added to your Data folder as an .esp that can be ticked in your load order & used in game.

 

If you're modifying an existing .esp in GECK (meaning you've marked it with "Set as Active File" in Files - Data) then you save changes to that plugin when you save.

 

GECK will also warn you if you have not saved & try to exit.

 

So as long as you saved after adding your script in GECK it will either have been added to a new plugin which you would have had to name or added to an existing plugin if you had that "Set as Active File" at the time of saving.

 

Hope this helps!

 

Prensa

So in other words scripts are save in the.esp file. Got it.

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