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A New Dawn


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#91
airship

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Any plans for a seperate faction that the player can use for his kingdom? Sorta like the Pendor troops or Perisno troops. Or maybe knight orders ala Pendor that you can upgrade and build? The freelancers are kind of meh.

#92
jojobe

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This is a very nice mod you have going. Took some time and played for awhile. Mod has run very smoothly for me not one crash. The idea of the spawn factions is awesome! the ability to recruit roam mercenary bands is a plus because your going to need the help. the only things i notice as glitches : 1. So far in Vuluca and jelika have not tested the other cities yet im not able to build any type of shop. the guild master tells me I already have a mill. 2. i defeated all the Rhonock (I know i butchered their name) the lords never re spawned back to the game. 3. The mercenary bands can not be assigned to patrol they follow you the entire time.

this is a very good mod grats at your start with so few bugs and so many options.

#93
kubaa130

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Game crashes on the beginning when I try to run this modification.

#94
Jacean

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to say that this mod has balance issues is a huge understatement. There are way too many unavoidable giant bands of enemies at the start of the game. The number of roving bands should somewhat scale with the level of the player not have 3-6 large unavoidable hostile parties waiting to attack you the second you step outside of a city. While it might be fun to have that kind of chaos in the mid to late game being attacked at every turn by forces you have no chance against really kills any enjoyment and desire to continue. Even making them not initially hostile to everybody (or at least the player if not a part of a faction) might help in terms of early game. I like the look of all the options and the possibilities of the troop trees but the early game needs to be scaled back.

#95
aron515

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In response to post #19871139.

I dont agre with evry ting you say BUT atleast I know that the geroian county (or somthing like that) has a huge problem in balance aginst normal troops. There army took jalka with less then 200 losses when the city had more then 700 troops!

#96
Salvacapo

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Does the game run smoothly?

#97
soliduskennedy

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download always fails. split up the mod or put it on a torrent so others can play. thanks.

#98
kavslin

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Hello!

Very nice Mod! haven't had a single crash and have played for like 5-7 hours :)

But i have found one bug that no one here has mentioned. When ever i win a battle all my heroes and my hero get "wounded" even if i have 90% hp left when i win and all my heroes stand in the back as archers they still get "wounded and there for i get no skill buffs from them. And if i have 6% hp in the partytab i have 100% hp when i enter a battle.

Anything you know about?

Best regards
Matthews

#99
airship

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In response to post #19885099.

Use the MEGA link found on the official thread on the Tale Worlds forum: http://forums.taleworlds.com/index.php/topic,316023.0.html It's still a single file, but at least the download server is decent.

#100
BazookaKnight

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In response to post #19704784. #19709664 is also a reply to the same post.

Yeah. I was normally doing 200 vs 200 when it crashed but I dont believe it was something like my computer not being able to handle it. It seemed more like certain factions couldn't fight each other. Like I tried to get the Kolkar Clan to fight itself (I wanted to watch those archers kill each other) and it would crash




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