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A New Dawn


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#161
nargulredeye

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In response to post #19928134.

with patch 0.5.2, yes.

#162
5ukkub

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I have a problem with loading the game. It takes like 5-10 min and when it gets to "loading setting data..." the error occures, like in this picture:
Posted Image

direct link:
http://i58.tinypic.com/e9dt85.png

I had this problem before patch 0.5.2 and after.

my PC spec:
MS Windows 7 Home Premium 32-bit SP1
Intel Core i5 CPU 750 @ 2.67GHz
4GB RAM
AMD Radeon HD 5800 Series.

Thanks in advance.

Edited by 5ukkub, 11 November 2014 - 12:24 PM.


#163
nargulredeye

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In response to post #19917504. #19926424, #19932079 are all replies on the same post.

If you've got better names for these troops don't hesitate to propose them.

1. I'll take a look at this one, seems to be a pretty annoying one indeed.

2. They're berserkers and intended not to wear real armor. I might give them some very light armor instead.

3. I'll try to fix that one.

4. I'll fix that one as well.

5. They use the native one afaik.

6. That's strange, have you got an example?

Thanks for the feedback.

#164
nargulredeye

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In response to post #19947084.

I'll try to fix that for next patch.

#165
nargulredeye

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In response to post #19943784. #19948809, #19949399, #19950209 are all replies on the same post.

I removed them because honestly I don't think they look great. You can put them back by editing item and troop files with morgh's editor. Just copy the brf and textures from floris into the mod's resources / textures folders.

#166
nargulredeye

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In response to post #19900259. #19902179, #19902959, #19906809, #19919979, #19935659, #19945034, #19946159, #19951154 are all replies on the same post.

I initially intended juggernauts as some sort of Rhodok knight order. They do sometimes appear in taverns, although their cost is very high. There might be quests associated to them in the future.

#167
nargulredeye

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In response to post #19928224. #19928559, #19945154, #19948854, #19951264 are all replies on the same post.

I'll change the easy difficulty option so that it also reduces the speed of enemy parties on the map (except lords) until you reach level 10.

When you get defeated by a non-lord party your companions don't get taken prisoner, you'll just find them in a tavern in a random town. You only need to ask a ransom broker if they got taken prisoner by a lord.

#168
nargulredeye

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In response to post #19951374.

Outside of the obvious bug fixes and potential balance changes :

- A new faction (Zendar) that will be there at game start.
- New music.
- Killable lords (only as an option as there are obvious balance issues with that).
- Bleeding (first aid skill can stop that) and lower stats in battle for wounded soldiers (the lower their hp, the less efficient they are). I could also make medic troops (like surgeons) stop bleeding of troops near them, but that might be a bit harder to do.
- Flagbearers, at least for the major factions to begin with. I still have to decide what kind of bonus they will give, the most obvious one being morale, but it wouldn't make them particularly useful.

#169
nargulredeye

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In response to post #19954384.

That's a native texture, you should try reinstalling the game.

#170
Mikester7

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In response to post #19955979.

In the options on the launcher, tick Load Textures on Demand in the video options. Try it again, it should work, if not, try putting the texture quality in the same menu down to 10, try to load the game and when you do turn it back up again in the game options




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