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A New Dawn


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#171
Mikester7

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In response to post #19928224. #19928559, #19945154, #19948854, #19951264, #19956259 are all replies on the same post.

Oh right thanks, tbh I don't think the amount of bandit parties are a problem, the main problem are those small groups of top tier knights (such as the questing knights) being a tiny group of high level units on horses, their speed is going to be absolutely immense. I'd assume if you let them only spawn when you hit level 10 it would fix the issues some people have, but i'm not sure

Edited by Mikester7, 11 November 2014 - 01:30 PM.


#172
Mikester7

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In response to post #19900149. #19900709, #19955689 are all replies on the same post.

Thanks, but for some reason your latest 0.52 patch seemed to fix that for me, must have been something weird on my side, so all good in that regard.

#173
Zinabas

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Perhaps you should mention the 0.5.2 patch breaks old save games, just lost a level 20 archer that way


#174
red_codec

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In response to post #19943784. #19948809, #19949399, #19950209, #19956194 are all replies on the same post.

@nargulredeye: I give up. I was fiddling all day but I can't figure out how to get the right mesh/brf files for the swords :(

My recommendation is to create a purist version of this mod. Keep all equipment from original floris + new items - the fantasy-like items and this mod would be awesome! Floris does very well at getting the historically accurate weapons for the corresponding factions.

Edited by red_codec, 11 November 2014 - 03:54 PM.


#175
aron515

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In response to post #19928134. #19955784 is also a reply to the same post.

Nice!

#176
red_codec

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okay I played this for nearly a day, 20 hours or so. Going to give a more in depth review of this mod.

In-depth review (after 1 full day of gameplay)

PROS:
Lively atmosphere - There are many more factions that spring up all over the map which contest between each other and against the original vanilla 6 factions. creating a good chaos mix. Of worthy mention is also the many variety and number of mercenaries, outlaws, man hunter groups which roam all over and can be hired by both npcs and player. Experienced players will no longer get bored as easily over fighting the same usual bandits or neighbouring factions. There's always a variety in this mod!

Damage management - How damage is being handled in this game is much better. I always felt higher tier troops were way too OP in how they can kill in 1-2 hits and how fast they could do that in many mods. In this mod, effectiveness of armour is better so it takes a lot more hits to kill someone well geared, this works for both the npc vs player and player vs npc, this makes the action last longer, and encourages more skill at swinging your hits.

Variety - there are more units and items. Who doesn't like good quality textured equipment? There is a lot more of those in this mod, from armour, weapons to unit types. Did I mention elephants? Yes, there are war elephants in this mod!

CONS:

Stability issues - mod loading time can be longer. 2 mins for me on a good gaming machine to first load the mod when I first start up the game. There may be lag if you have huge battle size too due to the amount of textures to be loaded.

Immersion-breaking - this mod is built over floris. personally, I recognize one of floris' merits is how accurate it is to history/culture of the factions. The floris creators were very detailed regarding the type of equipment, names used for equipment/units/lords for each faction. For example the rank of Hertogi, Hersir for Nords. The seax, danish long axe for nords. Names like 'gebur' for nord troops. Anyone who studied saxon/viking culture understood how these reflected the nord faction well. In short, floris did very well at the use of accurate terms/names and weapons for each and every faction's culture. A New Dawn takes a drift away from this merit, by use of more generic terms such as simply 'battle-axe' for axes, 'fighter' as a name for a unit in this mod. This in my opinion kills the immersion by this mod's introduction of culturally/historically inaccurate weapons/names for ranks or units. Then again this mod is new and isn't in its final version yet, so there may be yet be many more improvements to come over this.

All in all, still a lot of fun. 7.5/10

#177
cla139

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In response to post #19951374. #19956339 is also a reply to the same post.

t

Edited by cla139, 12 November 2014 - 01:13 AM.


#178
red_codec

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In response to post #19958959.

@zinabas: you can use cheat to get a hero back to lvl 20 immediately.

#179
codemastergh

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This is pretty much a gamebreaking bug for me when I am fighting bandits and I have full hp yet somehow I am getting 1 shotted by 26 damage when I have 60 hp ? That also makes me wonder how I have full hp after each fight.

Edited by codemastergh, 12 November 2014 - 01:00 AM.


#180
cla139

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thank you, i just wanna say you have been great at replying to all my posts, now just out of curiosity ive spent 40 hours on this game so far, in 2 different games, im wondering in a future update would it be possible to increase the chances of seeing top tiered mercenaries in the tavern, because so far in my 40 hours visiting hundreds upon hundreds of cities ive seen juggernauts twice and havent seen any other top tier mmercenary at all, its always the same troops for me in taverns, will there be any possibility of increasing the chances




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