Found a possible conflict.
It seems something from Sneak Detection Recalibrated and this mod causes this annoying full screen flash that stays for about a second to at least 5 seconds. Enough time to die from either hostile action or blindness induced accidental fatality.
It happens with night-eye effects and probably a few other spells too.
This is an awesome mod, and I'll still endorse it but it is still just an aesthetic one and I'd rather have SDR on my modlist.
Keep being awesome and strive to become awesome-er okay?
Correction, it happens when the auto-night-eye shader effect transitions between dark and light, and occurs as well when casting certain spells/staves.
The timing on this is fortuitous. I've been working on a new version of SDR that is being alpha tested now, and I've been wanting to try out Improved Water.
I downloaded, installed it, switched over to HDR (usually I play with bloom), and gave it a whirl. I have a character who can toggle night-eye on or off. So I went in and out of the water with the night eye effect on, and I didn't have any problems at all.
Improved water is amazing. I absolutely love it. And in my very brief time with it, I didn't have any conflicts with the new SDR.
If you are feeling brave and want to try an Alpha version of SDR to see if you run into the same issues, you can download it here: http://www.saebel.net/SDR/sdrAlpha.php
On a side note, SDR also uses hlsl shader system, so there is a possibility of a conflict between the mods, but odds are that it will be extraordinarily rare. Improved water is modifying the actual water itself. SDR just modifies the 2D image of the screen. So basically SDR layers effects on top of everyone else's.
However, if you do run into problems, I am more than happy to make sure these mods can work together.



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