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Improved Water


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#61
Alenet

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@Vraksashi and astrob0y: could you try to disable IW (unload the dll) and force the AA from the nvidia control panel? Does enb work?

Is the enb conflict in 1 and 3 person view? Or only in first person?

Edited by Alenet, 26 October 2014 - 11:02 PM.


#62
taepal77

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Oh, friend

I do not use the enb

I only use the OBGE V2

Can I then use this water?

#63
lefenger

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Seems to work fine with skyrimized water. Goodstuff

#64
MackKnife11

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In response to post #19542344.

Don't know if anyone replied to this yet, but ENB doesn't seem to work with AA from the Nvidia control panel. The only AA that can be used is either the AA included with ENB or using an external library such as SweetFX or your SMAA mod.

The problem happens in both 1st and 3rd person views.

Edited by MackKnife11, 27 October 2014 - 04:31 AM.


#65
shademe

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Looks spiffy - Congratulations on the release!

Is this a fork of the current OBGE codebase? Any plans to release the source code?

#66
spikies

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In response to post #19538164. #19541634 is also a reply to the same post.

So, is it still that if using HDR just set the multisampling in the Oblivion ini or has that changed? It's working fine for me with that setting and using the AA enhanced application settings in my NVidia card.

Can you make it so that my deep water isn't so dark, please? No matter how much I increase my depth range in the Oblivion ini, my deep water is almost pitch black. Do you not like deep sea exploration? Lol. Just joking. What can I say this just another master piece from you. Thank You lots.
Endorsed and voted.

By the way, I'm not using MSAA or any ENB and my water is no longer transparent and like I said deep water is extremely dark.

Edited by spikies, 27 October 2014 - 08:53 AM.


#67
Alenet

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In response to post #19538164. #19541634, #19552299 are all replies on the same post.

@spikies:
- Did you activate the Improved Water.esp? Then check if you have an other mod (and .esp) that changes the underwater or load the Improved Water.esp as last in your order. The Improved Water.esp needs to change the water underwater coloring and other little things. Probably this is your problem.
- Change eventually parameters as you prefer in the water.ini configuration file.

#68
Alenet

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In response to post #19542344. #19549554 is also a reply to the same post.

Yeah.....that's could be the problem. ENB doesn't work correctly with the AA enabled.
But i am not an ENB user, so i don't know very well the ENB.
I will investigate to find a possibile solution when i can. I don't know if it possibile, because if the problem is on the ENB, we need to contact the ENB developers to ask if it is possibile to make ENB working with AA.

#69
maczopikczo

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Is it just me or does it look exactly like Liquid Water (meaning wonderful)?
I just need to find the right values in Sweet FX to compensate for OBGE's bleach and colour mood, and here comes the time for switching to this gem.

#70
Alenet

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In response to post #19548064.

Improved Water provides an .esp (Improved Water.esp) to change the water color/parameters. Using an other .esp water mod, can change caustics color, and underwater rendering in a wrong way, but it works anyway.




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