Was that for PC, or console? And how do we know?They've already shown Dragon Age 2 gameplay.
DA2 New Combat System?: Does anyone know how or what will change?
#11
Posted 29 July 2010 - 06:06 PM
#12
Posted 29 July 2010 - 06:57 PM
#13
Posted 29 July 2010 - 07:20 PM
(Excerpt from: http://dragonage.bioware.com/da2/ )
" •Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior. "
From the Game Informer podcast you can hear at: http://gameinformer....agon-age-2.aspx , my impression is that most of that change is console-only. Which is fine by me! Have an XBox in the house, but don't play DA on it. Too limiting.
#14
Posted 29 July 2010 - 09:34 PM
1. Mass Effect isn't an FPS. It's a TPS.
ME is FPS, nothing more and nothing less.
DAO is a Real-Time with Pause version of Turn Based combat.
If DA 2 changes to be closer to FPS gameplay they will have totally lost the plot of what their gaming audience wants from the game.
2. Dragon Age has no turn based combat.
3.How would Dragon Age 2 be anywhere close to First-Person Shooter gameplay? You need to think out your posts a bit more.
DA2 could become an FPS if they take the same route as Oblivion. Oblivion is an FPS with RPG elements. Some may disagree, but it is just like other FPS games along the lines of Jedi Academy, Elite Force 2, and Unreal 2.
I prefer the term FirstPersonSworder....
#15
Posted 29 July 2010 - 09:37 PM
Yeah, BioWare have already said they were deliberately tweaking combat-on-consoles to be more "realistic", whatever that means in a fantasy game context.
(Excerpt from: http://dragonage.bioware.com/da2/ )
" •Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior. "
From the Game Informer podcast you can hear at: http://gameinformer....agon-age-2.aspx , my impression is that most of that change is console-only. Which is fine by me! Have an XBox in the house, but don't play DA on it. Too limiting.
One of the things that got me hooked on ME2 was/is the combat system; it is intense, great and rewarding...also very tactical. I think something similar would make DA2 truly awesome as long as they retain story elements...
#16
Posted 29 July 2010 - 10:39 PM
The only thing that would make Dragon Age's combat system even better would be to use the Euphoria physics engine. For those who aren't firmillure with it, it's the physics engine used in GTA IV. This engine would give a great feel to the game with every moment of contact. Imagine swinging your warhammer at Darkspawn as they flail and stumble across the screen in real time, with no pre-scripted animations.
#17
Posted 30 July 2010 - 12:54 AM
#18
Posted 31 July 2010 - 03:29 AM
#19
Posted 01 August 2010 - 09:56 AM
I just hope that the combat isn't dumbed down to make it more fast-paced.
"beverage" isn't a euphemism for something else is it?Personally, I don't like having to keep both hands constantly "at the ready", much less "engaged in what's going on" in order to play the game. (Maybe because I want a hand free for the beverage of my choice while gaming.



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