skinnytecboy Posted October 28, 2014 Share Posted October 28, 2014 Hi All, I'm experiencing a minor but yet bizarre issue with an update for Benjamin Doon. Whenever I start a new game, his dialogue won't appear unless I reload the current cell (in my case the bards college). The thing is, I am not sure if its just me and my system or if I've not done something obvious, but either way, I'm reluctant to upload to nexus until I'm sure. Anyway, the update removes him from the generic follower system and makes him standalone. details here: It's not a SEQ file issue, of that I am sure., and I don't think it's a load order issue as I've played around with that, but to no avail. Anyway, I'd appreciate your advice. Feel free to laugh and point. Cheers :ohmy: Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 29, 2014 Share Posted October 29, 2014 Are you COCing into the cell where he is? I also assume you have a new game. You want to make sure the game has had time to load before talking to him. Link to comment Share on other sites More sharing options...
JetSteele Posted October 29, 2014 Share Posted October 29, 2014 Do you have a SEQ file, sometimes dialogue doesn't run properly without one of those for your mod. So if you don't have one I recommend generating one. 1- CK Properties2- Set Launch Options3- Type In: -GenerateSEQ:pluginname.esp4- Launch CK5- Wait For CK to Close6- Find SEQ File in Skyrim Folder7- Create SEQ folder in Data and paste the SEQ inside the folder8- If Creating A BSA Include the SEQ file9- Go back to CK Properties and remove the line -GenerateSEQ:pluginname.esp from Launch Options DONE! dialogue should work now, hope this helped :) Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 29, 2014 Share Posted October 29, 2014 Do you have a SEQ file, sometimes dialogue doesn't run properly without one of those for your mod. So if you don't have one I recommend generating one. 1- CK Properties2- Set Launch Options3- Type In: -GenerateSEQ:pluginname.esp4- Launch CK5- Wait For CK to Close6- Find SEQ File in Skyrim Folder7- Create SEQ folder in Data and paste the SEQ inside the folder8- If Creating A BSA Include the SEQ file9- Go back to CK Properties and remove the line -GenerateSEQ:pluginname.esp from Launch Options DONE! dialogue should work now, hope this helped :smile:The OP states it's definitely not an SEQ file, which I assume either means the .esp has no Start Game Enabled quests related to the mod or one has already been generated. Link to comment Share on other sites More sharing options...
skinnytecboy Posted October 29, 2014 Author Share Posted October 29, 2014 Thanks for responding. Just to clarify I always generate a clean SEQIt is a new game startSQV shows aliases as being filled. As said above, it may just be me,but this is what I do: I start a new game with LAL, select ship option and land at Solitude. I run to the bards college... when I enter, Ben has no dialogue even though his quest is running. I then reload the college auto save, and hey presto..Ben has dialogue. Odd isn't it? Link to comment Share on other sites More sharing options...
skinnytecboy Posted October 29, 2014 Author Share Posted October 29, 2014 Hmm, interesting. Tried loading from different points. If I load, he talks. But if I play straight through from a new game to getting to Bards College,..he doesn't talk. It's clearly something to do with how the game handles loading of various assets. Perhaps it's simply only an issue with a new game? Link to comment Share on other sites More sharing options...
skinnytecboy Posted October 29, 2014 Author Share Posted October 29, 2014 Hmm, interesting. Tried loading from different points. If I load, he talks. But if I play straight through from a new game to getting to Bards College,..he doesn't talk. It's clearly something to do with how the game handles loading of various assets. Perhaps it's simply only an issue with a new game? Yep. I can confirm that the issue is related to a new game start. Tried using a different clean save (where I'm Lv50) and hey presto, no issues. Link to comment Share on other sites More sharing options...
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